WorldCat Identities

Bolter, J. David 1951-

Overview
Works: 56 works in 241 publications in 7 languages and 7,097 library holdings
Genres: Criticism, interpretation, etc  Conference proceedings  Concordances  History  Software 
Roles: Author, Thesis advisor
Classifications: P96.T42, 302.2223
Publication Timeline
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Most widely held works by J. David Bolter
Remediation understanding new media by J. David Bolter( )
44 editions published between 1998 and 2006 in 3 languages and held by 2,148 WorldCat member libraries worldwide
'Remediation' emphasises how all forms of media constantly borrow from and refashion other types of media. The authors argue that the new media of the 90s pay homage to earlier forms and thereby achieve their own cultural significance
Turing's man : western culture in the computer age by J. David Bolter( Book )
42 editions published between 1984 and 1995 in 6 languages and held by 1,587 WorldCat member libraries worldwide
Turing's Man: Western Culture in the Computer Age
Windows and mirrors interaction design, digital art, and the myth of transparency by J. David Bolter( )
18 editions published between 2003 and 2007 in English and Japanese and held by 1,160 WorldCat member libraries worldwide
"In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argues that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner, it feels like a medium that is now taking its place beside other media like printing, film, radio, and television. The computer as medium creates new forms and genres for artists and designers, Bolter and Gromala want to show what digital art has to offer to Web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution."--BOOK JACKET
Writing space computers, hypertext, and the remediation of print by J. David Bolter( )
26 editions published between 2000 and 2014 in English and held by 992 WorldCat member libraries worldwide
This work covers topics such as writing in the late age of print, writing as technology, hypertext and the remediation of print, the breakout of the visual, the electronic book, and interactive fiction
Writing space : the computer, hypertext, and the history of writing by J. David Bolter( Book )
20 editions published between 1990 and 1995 in English and held by 893 WorldCat member libraries worldwide
Allows the user to organize, examine, and reorganize work in a hypertext writing environment by interlinking related ideas
Avant-garde videogames : playing with technoculture by Brian Schrank( Book )
4 editions published in 2014 in English and held by 139 WorldCat member libraries worldwide
The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality -- as in alternate reality games, which adapt Situationist strategies for a mass audience
Kunst und Medialität ( Book )
2 editions published in 2004 in German and held by 24 WorldCat member libraries worldwide
The in memoriam web ( Book )
1 edition published in 1992 in English and held by 17 WorldCat member libraries worldwide
Achilles' return to battle : a structural study of books 19-22 of the Iliad by J. David Bolter( Book )
11 editions published between 1977 and 1989 in English and held by 17 WorldCat member libraries worldwide
Lo spazio dello scrivere : computer, ipertesti e storia della scrittura by J. David Bolter( Book )
2 editions published in 1993 in Italian and held by 11 WorldCat member libraries worldwide
El hombre de Turing la cultura occidental en la era de la computación by J. David Bolter( Book )
3 editions published in 1988 in Spanish and held by 10 WorldCat member libraries worldwide
Getting started with Storyspace for Macintosh ( Book )
3 editions published between 1993 and 1994 in English and held by 9 WorldCat member libraries worldwide
Storyspace is a hypertext writing environment which allows the user to create, organize, examine, reorganize, and read interlinked electronic documents, or hypertexts. It offers the user a range of choices instead of imposing a single, fixed approach
A concordance to Arrian by J. David Bolter( Book )
4 editions published between 1976 and 1981 in English and Greek, Ancient and held by 7 WorldCat member libraries worldwide
Lo spazio dello scrivere : computer, ipertesto e la ri-mediazione della stampa by J. David Bolter( Book )
4 editions published between 2002 and 2010 in Italian and held by 7 WorldCat member libraries worldwide
Getting started with Storyspace for Macintosh ( Book )
2 editions published in 1996 in English and held by 6 WorldCat member libraries worldwide
Storyspace is a hypertext writing environment which allows the user to create, organize, examine, reorganize, and read interlinked electronic documents, or hypertexts. It offers the user a range of choices instead of imposing a single, fixed approach
Writing space by J. David Bolter( Recording )
1 edition published in 1996 in English and held by 5 WorldCat member libraries worldwide
Program 843 (ca. 29 min.) : Jay David Bolter examines how conventional attitudes about books, writing, and literacy are being transformed by computers in his book, "Writing space."--Program 844 (ca. 29 min.) : John Gery's most recent work includes a collection of poems, "The enemies of leisure" and a monograph, "Nuclear annihilation and contemporary American poetry."
Getting started with Storyspace for Windows ( Book )
2 editions published in 1996 in English and held by 5 WorldCat member libraries worldwide
The first half of [the book] is a tutorial introduction to Storyspace. You will explore some highlights of the Storyspace approach to hypertext reading and writing. The final chapters of this manual provide reference information and techniques for slightly more advanced features of Storyspace ... Storyspace is a hypertext writing environment, a tool of creating and reading interlinked electronic documents, or hypertexts.-Introd
Virtual annotation : verbal communication in virtual reality by Jouke C Verlinden( Book )
3 editions published in 1993 in English and held by 5 WorldCat member libraries worldwide
Abstract: "This paper describes a system that was developed to explore communication in Virtual Reality. The system offers a simple and powerful method to embed verbal communication in simulations and visualizers by means of voice annotation. Our prototype already demonstrates that the addition of verbal communication opens up a range of new uses for virtual environments. A similar voice annotation facility is easily added to existing visualizers and simulations, and it enables reading, writing and communicating."
El lenguaje electrónico by J. David Bolter( Book )
2 editions published in 1999 in Spanish and held by 5 WorldCat member libraries worldwide
The World Processor : an interface for textual display and manipulation in Virtual Reality by Jouke C Verlinden( Book )
3 editions published in 1993 in English and held by 5 WorldCat member libraries worldwide
Abstract: "We propose a Virtual Reality interface for creating and manipulating textual and hypertextual information. Many current hypertext systems include concept maps in two dimensions. Our system, called the World Processor, offers the user a three-dimensional concept map. It allows the user to move through the map while exploring existing objects and their associated texts and adding new objects and texts. We discuss a number of interface issues raised by three-dimensional hypertext and then describe the World Processor as an attempt to address some of these issues. Of particular interest in the World Processor interface are its point-and-shoot selection technique, its methods for reading and editing text in 3D, its widgets for creating and modifying conceptual objects, and its auditory as well as visual feedback. Possible applications for three-dimensional hypertext include CSCW (particularly collaborative writing) and authoring systems for computer-based training."
 
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Audience Level
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Audience level: 0.46 (from 0.00 for Lo spazio ... to 0.97 for The in mem ...)
Alternative Names
Bolter, David
Bolter, J. D. 1951-
Bolter, J.David
Bolter, J. David 1951-
Bolter, Jay D. 1951-
Bolter, Jay David.
Bolter, Jay David 1951-
ボルター, ジェイ・デイヴィッド
Languages
English (162)
Italian (14)
German (9)
Spanish (5)
Japanese (4)
Greek, Ancient (1)
Dutch (1)
Covers