WorldCat Identities

Mark, Dave

Overview
Works: 45 works in 293 publications in 4 languages and 8,332 library holdings
Roles: Author, htt, Other, Editor, Contributor
Classifications: QA76.8.I64, 005.265
Publication Timeline
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Most widely held works by Dave Mark
Behavioral mathematics for game AI by Dave Mark( )

17 editions published between 2009 and 2014 in English and held by 813 WorldCat member libraries worldwide

Perfect for intermediate to advanced game programmers, this book shows readers how to use AI programming tools and techniques to create more realistic and interesting behaviors in video games. Readers are shown various ways of using statistics, formulas, and algorithms to create believable simulations and to model behavior. Additionally, the book introduces a number of tools that can be used in conjunction with standard AI algorithms to make it easier to use the mathematical models
Beginning iPhone development : exploring the iPhone SDK by Dave Mark( )

22 editions published between 2008 and 2009 in English and held by 795 WorldCat member libraries worldwide

A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone and iPod Touch programming fundamentals, including how to download and install the iPhone SDK, how to master interface elements, and how to save and retrieve data with SQLite
Beginning Iphone 4 development : exploring the iOS SDK by Dave Mark( )

31 editions published between 2011 and 2012 in 3 languages and held by 652 WorldCat member libraries worldwide

A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone, iPad, and iPod Touch programming fundamentals, including how to download and install the iOS SDK 4, how to master interface elements, and how to save and retrieve data with SQLite
Beginning iPhone 3 development : exploring the iPhone SDK by Dave Mark( )

19 editions published in 2009 in English and held by 554 WorldCat member libraries worldwide

A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone and iPod Touch programming fundamentals, including how to download and install the iPhone SDK 3, how to master interface elements, and how to save and retrieve data with SQLite
More iPhone 3 development : tackling iPhone SDK 3 by Dave Mark( )

17 editions published between 2009 and 2010 in English and Undetermined and held by 544 WorldCat member libraries worldwide

MOBILE PHONES. Now you can get more great iPhone SDK information, tips and techniques from the authors of the bestsellingBeginning iPhone 3 Development, Dave Mark and Jeff LaMarche. With this book, you'll learn all about Apple's iPhone SDK 3 and how to incorporate the most powerful new features in all your Apps. All the concepts and APIs are clearly explained complete with code snippets you can use and customize as you need! Continues right on from the bestselling Beginning iPhone 3 Development by the same authors, this time focused specifically on the iPhone SDK 3
Beginning iPad development for iPhone developers : mastering the iPad SDK by Jack Nutting( )

8 editions published in 2010 in English and held by 495 WorldCat member libraries worldwide

Annotation
IPhone games projects by P. J Cabrera( )

8 editions published in 2009 in English and held by 466 WorldCat member libraries worldwide

Provides information on creating games and applications for the iPhone and the iTouch
Learn Cocoa on the Mac by Jack Nutting( )

12 editions published between 2009 and 2010 in English and held by 464 WorldCat member libraries worldwide

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition , completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master. What you'll learn How to effectively use Xcode to make your own Cocoa applications-this is much more than just a quick introduction to Cocoa! How to best use MVC architecture concepts in a Cocoa application Which classes, of the dozens included in Cocoa, are truly central to Cocoa development. How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable "visual programming", letting you reap the benefits of proven, reusable code libraries that Apple gives
Learn C on the Mac : for OS X and iOS by Dave Mark( )

9 editions published in 2012 in English and Undetermined and held by 462 WorldCat member libraries worldwide

This introductory text teaches beginners the essentials of the C programming language on the Macintosh, including: how to write and compile native C programs; mathematical expressions with variables and operators; pointers and parameters; flow control; custom data structures; command line tools; saving data and reading it back in; and error handling
Beginning iOS 5 development : exploring the iOS SDK by Dave Mark( )

15 editions published between 2011 and 2012 in English and Chinese and held by 452 WorldCat member libraries worldwide

"Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application"--Page 4 of cover
Beginning iOS6 development : exploring the iOS SDK by David Mark( )

6 editions published in 2013 in English and Chinese and held by 442 WorldCat member libraries worldwide

"Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application"--Page 4 of cover
More iPhone development with Swift : exploring the iOS SDK by Dave Mark( )

7 editions published in 2015 in English and held by 432 WorldCat member libraries worldwide

This book digs deep into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques. Topics include: Swift; Core Data; peer-to-peer networking using Multipeer Connectivity; working with data from the web; MapKit; in-application e-mail; Camera Live-Previews integration; barcode scanning and more. Concepts and APIs are clearly presented with code snippets you can customize for your own apps. You'll learn how to: leverage the new Swift programming language with the new iOS SDK; utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth/WiFi using Multipeer Connectivity. Essentials of concurrent programming and advanced debugging techniques and tips on working with data from the web and the cloud, including Apple's iCloud are provided. --
More iPhone development with Objective-C by Dave Mark( )

19 editions published in 2015 in English and held by 407 WorldCat member libraries worldwide

If you are looking to extend your iOS programming skills beyond the basics then More iPhone Development with Objective-C is for you. Authors Dave Mark, Jayant Varma, Jeff LaMarche, Alex Horovitz, and Kevin Kim explain concepts as only they can--with code snippets you can customize and use, as you like, in your own apps. More iPhone Development with Objective-C is an independent companion to Beginning iPhone Development with Objective-C. That is, it is a perfect second book, but it is also a great book for those looking to improve their skills who have already programmed for iOS. In particular it includes a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps--offering a breadth of coverage you wont find anywhere else. More iPhone Development with Objective-C covers a variety of other topics, including Multipeer Connectivitys relatively simp
Beginning iPhone development with Swift 2 : exploring the iOS SDK by Dave Mark( )

6 editions published in 2015 in English and held by 392 WorldCat member libraries worldwide

This is a guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. It includes coverage of new Apple technologies as well as significant updates to existing material. Every sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. This book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. You will learn how to develop your own bestselling iPhone and iPad apps; use Swift playgrounds; best practices for optimizing your code and delivering great user experiences; what data persistence is, and why it's important; start building cool, crisp user interfaces; display data in Table Views; draw to the screen using Core Graphics; use iOS sensor capabilities to map your world to get your app to work with iCloud and more. --
Learn C on the Mac by Dave Mark( )

1 edition published in 2009 in English and held by 368 WorldCat member libraries worldwide

Annotation
Home sweet home page by Robin Williams( Book )

5 editions published between 1996 and 1997 in English and Japanese and held by 166 WorldCat member libraries worldwide

Shows how to create a site on the World Wide Web to keep your extended family connected, including how to post a family tree, a calendar of events, a photo album, an email directory for family members, etc
Learn C on the Macintosh : includes special version of Symantec's Think C by Dave Mark( Book )

23 editions published between 1991 and 2001 in English and Japanese and held by 150 WorldCat member libraries worldwide

Home sweet home page and the kitchen sink by Robin Williams( Book )

3 editions published in 1997 in English and held by 74 WorldCat member libraries worldwide

Presents information on how to set up a personal Web site for the purpose of keeping in touch with family members and friends across the world, with a description of the tools needed to create a Web site, and advice on content, graphics, and design. Includes CD-ROM with connection software, free clip art, graphics, and fonts
Beginning iPhone development with Swift : exploring the iOS SDK by Dave Mark( Book )

5 editions published in 2014 in English and held by 60 WorldCat member libraries worldwide

Résumé : This definitive guide is up-to-date with Apple's new Swift programming language and the latest and greatest iOS 8 SDK, and Xcode 6.1. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. You'll learn: everything you need to know to develop your own bestselling iPhone and iPad apps; how to utilize Swift playgrounds; best practices for optimizing your code and delivering great user experiences; what data persistence is, and why it's important; how to build cool, crisp user interfaces; how to display data in Table Views; how to draw to the screen using Core Graphics; how to use iOS sensor capabilities to map your world; and how to get your app to work with iCloud and more. --
Ultimate Mac programming by Dave Mark( Book )

7 editions published between 1994 and 1995 in English and Japanese and held by 33 WorldCat member libraries worldwide

 
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Audience level: 0.41 (from 0.00 for Behavioral ... to 0.66 for Ultimate M ...)

WorldCat IdentitiesRelated Identities
Beginning iPad development for iPhone developers : mastering the iPad SDK
Covers
Beginning iPhone development : exploring the iPhone SDKBeginning Iphone 4 development : exploring the iOS SDKBeginning iPhone 3 development : exploring the iPhone SDKMore iPhone 3 development : tackling iPhone SDK 3Beginning iPad development for iPhone developers : mastering the iPad SDKIPhone games projectsLearn Cocoa on the MacLearn C on the Mac
Alternative Names
D. M

D. M. [a]

D. M. (informatyk)

Mark, D.

Mark, Dave

Mark, David

Mark, David (Computer programmer)

마크, 데이브

マ-ク, デ-ブ

マーク, D.

マーク, デイヴ

マーク, デイブ

マーク, デーブ

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