WorldCat Identities

Gobet, Fernand

Works: 16 works in 68 publications in 2 languages and 1,349 library holdings
Genres: Conference papers and proceedings 
Roles: Author, Editor, Thesis advisor, 958, Opponent
Classifications: GV1312, 794
Publication Timeline
Most widely held works by Fernand Gobet
Moves in mind : the psychology of board games by Fernand Gobet( )

16 editions published between 2004 and 2012 in English and held by 896 WorldCat member libraries worldwide

"Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games
Understanding expertise : a multi-disciplinary approach by Fernand Gobet( Book )

7 editions published between 2015 and 2016 in English and held by 121 WorldCat member libraries worldwide

Problem gambling : cognition, prevention and treatment by Fernand Gobet( )

10 editions published in 2014 in English and held by 118 WorldCat member libraries worldwide

Problem gambling is a perennial issue frequently reported in the media. It is estimated that almost 1% of the adult population in the UK has experienced some form of problem gambling, with similar figures for other developed countries. There are few books that offer an in-depth overview of the research into problem gambling. This volume fills this gap by bringing together international experts to provide a comprehensive and up-to-date resource that describes the state of the art of problem gambling research from the fundamental cognitive processes involved, to preventative methods and the most effective treatments for those for whom problem gambling is a reality
Perception and memory in chess : studies in the heuristics of the professional eye by Adrianus Dingeman de Groot( Book )

11 editions published between 1995 and 1996 in English and held by 68 WorldCat member libraries worldwide

Psychologie du talent et de l'expertise by Fernand Gobet( Book )

4 editions published between 2011 and 2015 in French and held by 67 WorldCat member libraries worldwide

Cet ouvrage étudie les "performances extraordinaires" dans tous les domaines : qui sont les experts? Comment se développe un talent? ... Il propose un historique de ces notions, analyse des méthodes de recherche, expose les différents apports théoriques, envisage les conséquences dans l'éducation
Foundations of cognitive psychology by Fernand Gobet( Book )

5 editions published in 2011 in English and held by 54 WorldCat member libraries worldwide

PSYCHOLOGY OF CHESS by Fernand Gobet( )

4 editions published between 2018 and 2019 in English and held by 14 WorldCat member libraries worldwide

Techniques for modeling human performance in synthetic environments : a supplementary review( Book )

2 editions published in 2003 in English and held by 2 WorldCat member libraries worldwide

Selected recent developments and promising directions for improving the quality of models of human performance in synthetic environments are summarized, beginning with the potential uses and goals for behavioral models. The focus is on providing more complete performance, better integration of the models with synthetic environments and with each other (reusability), and improved usability of the models. Within this context, relevant, current work related to modeling is reviewed, such as cognitive modeling of emotion, advanced techniques for testing and building models of behavior, new cognitive architectures including hybrid architectures, and agent and Belief, Desires and Intentions (BDI) architectures. A list of projects with high payoff for modeling human performance in synthetic environments is provided as a conclusion
Combining Low-Level Perception and Expectations in Conceptual Learning( Book )

2 editions published in 2004 in English and held by 2 WorldCat member libraries worldwide

This report results from a contract tasking University of Nottingham as follows: The contractor will investigate the interplay between low-level feature extraction and high-level concept formation, using "chunking mechanisms." The model will be presented with pictures of various objects, and will extract the relevant features before using them to build up a discrimination network for classifying novel pictures. The high level chunks acquired by the model will be used to direct eye movements, which in turn will determine what will be learned. Questions of interest will include how robust the model is to current expectations, noisy input (to simulate poor visibility) and varying object orientation. The behavior of the model will be compared to human behavior, e.g., learning to categorize images of planes, object identification from aerial photographs, etc. A successfully implemented model will help predict factors which affect human performance in visual recognition, and suggest support techniques for anticipating and correcting errors
Does Far Transfer Exist? Negative Evidence From Chess, Music, and Working Memory Training( )

in English and held by 1 WorldCat member library worldwide

Chess masters and expert musicians appear to be, on average, more intelligent than the general population. Some researchers have thus claimed that playing chess or learning music enhances children’s cognitive abilities and academic attainment. We here present two meta-analyses assessing the effect of chess and music instruction on children’s cognitive and academic skills. A third meta-analysis evaluated the effects of working memory training—a cognitive skill correlated with music and chess expertise—on the same variables. The results show small to moderate effects. However, the effect sizes are inversely related to the quality of the experimental design (e.g., presence of active control groups). This pattern of results casts serious doubts on the effectiveness of chess, music, and working memory training. We discuss the theoretical and practical implications of these findings; extend the debate to other types of training such as spatial training, brain training, and video games; and conclude that far transfer of learning rarely occurs
Effets de l'incontrôlabilité sur la résolution de problèmes d'échecs by Fernand Gobet( Book )

1 edition published in 1986 in French and held by 1 WorldCat member library worldwide

La représentation du mouvement dans des scènes naturelles : effets de l'expérience by Colin Blättler( )

1 edition published in 2011 in French and held by 1 WorldCat member library worldwide

La représentation du mouvement - Representational Momentum (Freyd & Finke, 1984) - est la tendance qu'a un observateur à se souvenir de la position spatiale d'une cible en mouvement plus loin dans la direction du mouvement qu'elle ne l'est en réalité. La conséquence de la représentation du mouvement (RM) est donc une anticipation. La question de recherche qui traverse l'ensemble de cette thèse concerne l'impact des connaissances acquises ontogénétiquement sur la RM. Les recherches expérimentales réalisées abordent la RM en se focalisant sur la familiarité ou l'expertise de l'observateur vis-à-vis de situations dynamiques naturelles dans lesquelles il est immergé. Cette thèse comprend quatre articles : une revue de question et trois articles expérimentaux. Les résultats expérimentaux obtenus dans ces travaux montrent que les connaissances spécifiques développées par l'observateur sont décisives pour élaborer une RM efficace. En effet, moins ces connaissances sont disponibles moins l'anticipation est importante. Cependant, les connaissances spécifiques n'ont une influence sur la RM que si les scènes dynamiques sont suffisamment proches des situations qui en ont permis le développement. Enfin, ces connaissances spécifiques apparaissent en partie liées à l'action, car plus l'observateur est impliqué dans l'action, plus il anticipe la dynamique des scènes perçues. L'ensemble de ces travaux suggère que la RM est composée, non seulement de processus génériques, mais aussi de processus spécifiques élaborés à partir des situations qui sont régulièrement rencontrées
The neural correlates of theory of mind and their role during empathy and the game of chess: A functional magnetic resonance imaging study( )

1 edition published in 2017 in English and held by 1 WorldCat member library worldwide

Highlights: The neural network associated with theory of mind, empathy and chess is investigated. Results show neural overlap in right TPJ, left STG and posterior cingulate gyrus across all three tasks. Medial frontal and parietal cortex was selectively recruited during the chess task. For novice chess players chess involves mental operations that are involved in inferences about others mental states. Abstract: Chess involves the capacity to reason iteratively about potential intentional choices of an opponent and therefore involves high levels of explicit theory of mind [ToM] (i.e. ability to infer mental states of others) alongside clear, strategic rule-based decision-making. Functional magnetic resonance imaging was used on 12 healthy male novice chess players to identify cortical regions associated with chess, ToM and empathizing. The blood-oxygenation-level-dependent (BOLD) response for chess and empathizing tasks was extracted from each ToM region. Results showed neural overlap between ToM, chess and empathizing tasks in right-hemisphere temporo-parietal junction (TPJ) [BA40], left-hemisphere superior temporal gyrus [BA22] and posterior cingulate gyrus [BA23/31]. TPJ is suggested to underlie the capacity to reason iteratively about another's internal state in a range of tasks. Areas activated by ToM and empathy included right-hemisphere orbitofrontal cortex and bilateral middle temporal gyrus: areas that become active when there is need to inhibit one's own experience when considering the internal state of another and for visual evaluation of action rationality. Results support previous findings, that ToM recruits a neural network with each region sub-serving a supporting role depending on the nature of the task itself. In contrast, a network of cortical regions primarily located within right- and left-hemisphere medial-frontal and parietal cortex, outside the internal representational network, was selectively recruited during the chess task. We hypothesize that in our cohort of novice chess players the strategy was to employ an iterative thinking pattern which in part involved mentalizing processes and recruited core ToM-related regions
Schachlehrgang( Book )

1 edition published in 1989 in French and held by 1 WorldCat member library worldwide

Expert memory : a comparison of four theories by Fernand Gobet( )

in Undetermined and held by 1 WorldCat member library worldwide

Acquisition of chess skill by Merim Bilalić( )

1 edition published in 2006 in English and held by 1 WorldCat member library worldwide

moreShow More Titles
fewerShow Fewer Titles
Audience Level
Audience Level
  Kids General Special  
Audience level: 0.34 (from 0.17 for Moves in m ... to 0.99 for La représ ...)

Moves in mind : the psychology of board games
Foundations of cognitive psychology
Alternative Names
Fernand Gobet Chess player and psychologist

Fernand Gobet psycholoog uit Zwitserland

Fernand Gobet Schweizer Psychologe und Schachspieler

Fernand Gobet Swiss Chess player and psychologist

Гобе, Фернан

English (60)

French (7)