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3D immersive and interactive learning

Author: Yiyu Cai
Publisher: Singapore ; New York : Springer, ©2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical)  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Cai, Yiyu.
3D Immersive and Interactive Learning.
Dordrecht : Springer, ©2013
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Yiyu Cai
ISBN: 9789814021906 9814021903
OCLC Number: 828302710
Description: 1 online resource (128 pages)
Contents: Introduction to 3D Immersive and Interactive Learning / Yiyu Cai, Chor Ter Tay, Boon Keong Ngo --
Use of Virtual-Reality in Teaching and Learning Molecular Biology / Sandra Tan, Russell Waugh --
Effects of Virtual-Reality Elements on Spatial Visualization Skills of Secondary Three Students in Singapore / Hwee Ngee Gwee --
The Virtual-Reality Campuses Project / Ban Hoe Chow --
Cultivating STEM Education Through 3D Sabbaticals / Joseph Tan, Boon Keong Ngo --
A 3D Synergized Discovery and Learning Journey: A Case Study of National Junior College / Nick Choon Loong Chan, Sheryl Siling Ang, Allan Yinglun Goh --
3D system for learning gains in the lower secondary normal (technical) stream) / Clara Jieying Wang, Angeline Swee Ling Low, Cui Shan Woo --
Learning activity system design for autistic children using virtual pink dolphins / Noel Kok Hwee Chia, Yiyu Cai, Norman Kiak Nam Kee.
Responsibility: Yiyu Cai, editor.
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Abstract:

This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in  Read more...

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