3D user interfaces : theory and practice (Book, 2017) [WorldCat.org]
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3D user interfaces : theory and practice

Author: Joseph J LaViola; Ernst Kruijff; Ryan P McMahan; Doug A Bowman; Ivan Poupyrev
Publisher: Boston : Addison-Wesley, [2017] ©2017
Series: Addison-Wesley usability and HCI series.
Edition/Format:   Print book : English : Second editionView all editions and formats
Summary:
"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice  Read more...
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Document Type: Book
All Authors / Contributors: Joseph J LaViola; Ernst Kruijff; Ryan P McMahan; Doug A Bowman; Ivan Poupyrev
ISBN: 0134034325 9780134034324
OCLC Number: 935986831
Description: xxviii, 591 pages : illustrations (chiefly color) ; 23 cm
Contents: Part I. Foundations of 3D user interfaces : Introduction to 3D user interfaces : What are 3D user interfaces? ; Why 3D user interfaces? ; Terminology ; Application areas --
3D user interfaces: history and roadmap : History of 3D UIs ; Roadmap to 3D UIs ; Scope of this book ; Introduction to case studies --
Part II. Human factors and human-computer interaction basics : Human factors fundamentals : Information processing ; Perception ; Cognition ; Physical ergonomics ; Guidelines --
General principles of human-computer interaction : Understanding the user experience ; Design principles and guidelines ; Engineering the user experience --
Part III. Hardware technologies for 3D user interfaces : 3D user interface output hardware : Visual displays ; Auditory displays ; Haptic displays ; Characterizing displays by level of fidelity ; Design guidelines: choosing output devices for 3D user interfaces ; Case studies --
3D user interface input hardware : Traditional input devices ; 3D spatial input devices ; Complementary input for 3D user interfaces ; Special-purpose input devices ; Do it yourself (DIY) input devices ; Choosing input devices for 3D user interfaces ; Case studies Part IV. 3D interaction techniques : Selection and Manipulation : 3D manipulation tasks ; Classifications for 3D manipulation ; Grasping metaphors ; Pointing metaphors ; Surface metaphors ; Indirect metaphors ; Bimanual metaphors ; Hybrid metaphors ; Other aspects of 3D manipulation ; Design guidelines ; Case studies --
Travel : 3D travel tasks ; Classifications for 3D travel ; Walking metaphors ; Steering metaphors ; Selection-based travel metaphors ; Manipulation-based travel metaphors ; Other aspects of travel techniques ; Wayfinding in 3D environments ; Design guidelines ; Case studies --
System control : System control issues ; Classification ; Physical controllers ; Graphical menus ; Voice commands ; Gestural commands ; Tools ; Multimodal techniques ; Design guidelines ; Case studies --
Part V. Designing and developing 3D user interfaces : Strategies in designing and developing 3D user interfaces : Designing for humans ; Inventing 3D user interfaces ; Design guidelines ; Case studies --
Evaluation of 3D user interfaces : Evaluation methods for 3D UIs ; Evaluation metrics for 3D UIs ; Characteristics of 3D UI evaluations ; Classification of evaluation methods ; Three multimethod approaches ; Guidelines for 3D UI evaluation ; Case studies --
Part VI. The future of 3D interfaces : The future of 3D user interfaces : User experience with 3D displays ; 3D UI design ; 3D UI development and evaluation ; 3D UIs in the real world ; Applications of 3D UIs.
Series Title: Addison-Wesley usability and HCI series.
Responsibility: Joseph J. LaViola Jr., Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, Ivan Poupyrev.

Abstract:

"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction."--Publisher's website.

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"An essential guide for anyone developing interfaces for Virtual and Augmented Reality gaming experiences." -Richard Marks, Director of Magic Lab, Sony PlayStation "An incredible resource for 3D Read more...

 
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