Dedication and Acknowledgments | | x | |
Introduction | | xi | |
Contributors | | xiii | |
| | 1 | (34) |
| Janet Murray: From Game-Story to Cyberdrama |
| | 2 | (10) |
| | 2 | (8) |
| From Espen Aarseth's Online Response |
| | 10 | (2) |
| Ken Perlin: Can There Be a Form between a Game and a Story? |
| | 12 | (7) |
| | 12 | (2) |
| From Victoria Vesna's Online Response |
| | 14 | (5) |
| Michael Mateas: A Preliminary Poetics for Interactive Drama and Games |
| | 19 | (16) |
| Response by Brenda Laurel |
| | 19 | (4) |
| From Gonzalo Frasca's Online Response |
| | 23 | (12) |
| | 35 | (36) |
| Markku Eskelinen: Towards Computer Game Studies |
| | 36 | (9) |
| Response by J. Yellowlees Douglas |
| | 36 | (1) |
| Note Regarding Richard Schechner's Response |
| | 37 | (8) |
| Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation |
| | 45 | (11) |
| Response by Chris Crawford |
| | 45 | (2) |
| From Stuart Moulthrop's Online Response |
| | 47 | (9) |
| Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of Deadly Games |
| | 56 | (15) |
| Response by Diane Gromala |
| | 56 | (4) |
| From John Cayley's Online Response: Playing with Play |
| | 60 | (11) |
| | 71 | (46) |
| Simon Penny: Representation, Enaction, and the Ethics of Simulation |
| | 73 | (12) |
| Response by Eugene Thacker |
| | 73 | (2) |
| From N. Katherine Hayles's Online Response |
| | 75 | (10) |
| Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, Tolerance, and Other Trivial Issues |
| | 85 | (10) |
| | 85 | (3) |
| From Eric Zimmerman's Online Response |
| | 88 | (7) |
| Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents |
| | 95 | (22) |
| Response by Lucy Suchman: Methods and Madness |
| | 95 | (3) |
| From Michael Mateas's Online Response |
| | 98 | (19) |
| | 117 | (48) |
| Henry Jenkins: Game Design as Narrative Architecture |
| | 118 | (13) |
| | 118 | (2) |
| From Markku Eskelinen's Online Response |
| | 120 | (11) |
| Jesper Juul: Introduction to Game Time |
| | 131 | (12) |
| | 131 | (2) |
| From Celia Pearce's Online Response |
| | 133 | (10) |
| Celia Pearce: Towards a Game Theory of Game |
| | 143 | (11) |
| Response by Mary Flanagan |
| | 143 | (2) |
| From Mark Bernstein's Online Response: ``And Back Again'' |
| | 145 | (9) |
| Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline |
| | 154 | (11) |
| Response by Chris Crawford |
| | 154 | (1) |
| From Jesper Juul's Online Response: Unruly Games |
| | 155 | (10) |
| Hypertexts & Interactives |
| | 165 | (42) |
| Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Tools for Hypertext Narrative |
| | 167 | (16) |
| | 167 | (6) |
| From Ken Perlin's Online Response |
| | 173 | (10) |
| Stephanie Strickland: Moving Through Me as I Move: A Paradigm for Interaction |
| | 183 | (9) |
| | 183 | (2) |
| From Camille Utterback's Online Response |
| | 185 | (7) |
| J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business |
| | 192 | (15) |
| Response by Richard Schechner |
| | 192 | (5) |
| From Henry Jenkins's Online Response |
| | 197 | (10) |
| | 207 | (30) |
| John Cayley: Literal Art: Neither Lines nor Pixels but Letters |
| | 208 | (10) |
| Response by Johanna Drucker |
| | 208 | (2) |
| From Nick Montfort's Online Response |
| | 210 | (8) |
| Camille Utterback: Unusual Positions --- Embodied Interaction with Symbolic Spaces |
| | 218 | (9) |
| | 218 | (4) |
| From Adrianne Wortzel's Online Response |
| | 222 | (5) |
| Bill Seaman: Interactive Text and Recombinant Poetics --- Media-Element Field Explorations |
| | 227 | (10) |
| Response by Diane Gromala |
| | 227 | (6) |
| From Jill Walker's Online Response |
| | 233 | (4) |
| | 237 | (52) |
| Warren Sack: What Does a Very Large-Scale Conversation Look Like? |
| | 238 | (11) |
| | 238 | (1) |
| From Phoebe Sengers's Online Response |
| | 239 | (10) |
| Victoria Vesna: Community of People with No Time: Collaboration Shifts |
| | 249 | (13) |
| Response by Stephanie Strickland |
| | 249 | (13) |
| Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts |
| | 262 | (27) |
| Response by Lucy Suchman: Talking Things |
| | 262 | (3) |
| From Simon Penny's Online Response |
| | 265 | (24) |
| | 289 | (30) |
| N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia |
| | 291 | (11) |
| Response by Eugene Thacker |
| | 291 | (2) |
| From Bill Seaman's Online Response |
| | 293 | (9) |
| Jill Walker: How I Was Played by Online Caroline |
| | 302 | (8) |
| Response by Adrianne Wortzel |
| | 302 | (3) |
| From Warren Sack's Online Response |
| | 305 | (5) |
| Nick Montfort: Interactive Fiction as ``Story,'' ``Game,'' ``Storygame,'' ``Novel,'' ``World,'' ``Literature,'' ``Puzzle,'' ``Problem,'' ``Riddle,'' and ``Machine'' |
| | 310 | (9) |
| Response by Brenda Laurel |
| | 310 | (5) |
| From Janet Murray's Online Response |
| | 315 | (4) |
Permissions | | 319 | (2) |
Index | | 321 | |