Andrew Rollings and Ernest Adams on game design
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games. - Publisher
Print Book, English, ©2003
New Riders, Indianapolis, Ind., ©2003
xxvi, 621 pages : illustrations ; 24 cm.
Part 1 : The elements of game design. What is game design?
Game settings and worlds
Storytelling and narrative
Creating the user experience
The internal economy of games and game balancing
Part 2 : The genres of games. Action games
Construction and management simulations
Artificial life, puzzle games, and other genres
The future of gaming
Part 3 : Appendixes. Sample design documents