Front cover image for A theory of fun for game design

A theory of fun for game design

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket
Print Book, English, 2005
Paraglyph Press, Scottsdale, AZ, 2005
x, 244 pages : illustrations ; 18 x 24 cm
9781932111972, 1932111972
Foreword / Will Wright
Prologue: My grandfather
Why write this book?
How the brain works
What games are
What games teach us
What games aren't
Different fun for different folks
The problem with learning
The problem with people
Games in context
The ethics of entertainment
Where games should go
Taking their rightful place
Epilogue: Fun matters, Grandpa View this book online, via DawsonERA, both on- and off-campus Additional Information at Google Books