Fundamentals of game design
"Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations."--Back cover
Print Book, English, ©2007
Pearson Prentice Hall, Upper Saddle River, N.J., ©2007
1 volume (various pagings) : illustrations ; 24 cm.
9780131687479, 0131687476
70676558
Part One. The elements of game design
Ch. 1. Games and video games
Ch. 2. Design components and processes
Ch. 3. Game concepts
Ch. 4. Game worlds
Ch. 5. Creative and expressive play
Ch. 6. Character development
Ch. 7. Storytelling and narrative
Ch. 8. Creating the user experience
Ch. 9. Gameplay
Ch. 10. Core mechanics
Ch. 11. Game balancing
Ch. 12. General principles of level design
Part Two. The genres of games
Ch. 13. Action games
Ch. 14. Strategy games
Ch. 15. Role-playing games
Ch. 16. Sports games
Ch. 17. Vehicle simulations
Ch. 18. Construction and management simulations
Ch. 19. Adventure games
Ch. 20. Artificial life and puzzle games