Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet
Print Book, English, ©2012
Katherine Tegen Books, New York, ©2012
446 pages ; 22 cm
9780062092991, 9781471400001, 9780062093004, 0062092995, 147140000X, 0062093002
Fourteen-year-old Tom Raines looks set to go the same way as his listless, gambling addict of a father, with no hope for the future
until one day everything changes. Tom is recruited by the State to become a Combatant: one of an elite group of teen soldiers, chosent for their unique virtual reality skills, to fight World War III in space. But is Tom's future really as safe as the army claims? Are there spies, and corruption, in their numbers? And what happens when you question the rules?