Advanced game programming : a collection (Book, 2009) []
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Advanced game programming : a collection

Author: John Hattan; Drew Sikora
Publisher: Boston, MA : Course Technology, 2009.
Edition/Format:   Print book : EnglishView all editions and formats
Features a compilation of the best articles from on advanced programming. You'll find information, advice, and techniques on optimization, physics and collision detection, scene management, multiplayer gaming, advanced C++ topics, the latest graphics rendering techniques, artificial intelligence, and more. All articles have been updated to comply with the latest technology.

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Document Type: Book
All Authors / Contributors: John Hattan; Drew Sikora
ISBN: 9781598638066 1598638068
OCLC Number: 488338009
Description: xix, 444 s. : illustrations
Contents: Part 1: Algorithms 1. 2D Car Physics; 2. 3D Matrix Math Demystified; 3. Multi-Threaded and Distributed Computing with the Actor Model; 4. Grid-Based Collision Detection and Raycasting; 5. In-Memory Data Compression and Decompression; 6: Finite State Machines and Regular Expressions 7: Memoization: A Technique to Speed Up Recursive Computations Part 2: AI 8: Application of Genetic Programming to the Snake Game 9: Precalculated Pathfinding Part 3: Graphics 10: Axonometric Projections: A Technical Overview 11: Real-Time Realistic Cloud Rendering and Lighting 12: A Closer Look at Parallax Occlusion Mapping 13: Quadtrees 14: Efficient Normal Computations for Terrain Lighting in DirectX 10 15: Continuous Collision Detection for Translating Ellipsoid 16: Soft-Edged Shadows 17: Box Filtering Height-Maps for Smooth Rolling Hills 18: Exploring Metaballs and Isosurfaces in 2D 19: Dynamic 2D Soft Shadows Part 4: Networking 20: Multicasting for Multiplayer Games Part 5: C++ 21: Debugging in Visual Studio- Part 2 22: 20 Issues of Porting C++ Code on the 64-Bit Platform 23: Writing Endian-Independent Code in C++ 24: Test Driven Expression Template Programming 25: Improving Performance in C++ with Compile-Time Polymorphism 26: Implementing a Software Cache.
Responsibility: John Hattan and Drew Sikora, series editors.


Features information and ideas for anyone looking to build on the foundation of their game programming knowledge. This book explores the techniques in game programming, as well as traditional  Read more...


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