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The Aesthetics of Videogames

Author: Jon Robson; Grant Tavinor
Publisher: London : Taylor and Francis, 2018.
Series: Routledge Research in Aesthetics
Edition/Format:   eBook : Document : English : First editionView all editions and formats
Summary:
"This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jon Robson; Grant Tavinor
ISBN: 9781315210377 1315210371 9781351809450 1351809458 9781351809467 1351809466 9781351809443 135180944X
OCLC Number: 1022757261
Description: 1 online resource : text file, PDF
Contents: Chapter 1 Introduction / Jon Robson --
chapter 2 Ontology and Transmedial Games / Christopher Bartel --
chapter 3 Videogames as Neither Video nor Games --
A Negative Ontology / Brock Rough --
chapter 4 Videogame Ontology, Constitutive Rules, and Algorithms / Shelby Moser --
chapter 5 Appreciating Videogames / Zach Jurgensen --
chapter 6 The Beautiful Gamer? --
On the Aesthetics of Videogame Performances / Jon Robson --
chapter 7 Videogames and Creativity / Aaron Meskin --
chapter 8 Interactivity, Fictionality, and Incompleteness / Nathan Wildman --
chapter 9 Why Gamers Are Not Narrators / Andrew Kania --
chapter 10 Videogames and Virtual Media / Grant Tavinor --
chapter 11 Videogames and Gendered Invisibility / Stephanie Patridge --
chapter 12 Games and the Moral Transformation of Violence / C. Thi Nguyen --
chapter 13 Videogames and the 2Theater of Love3 / Mark Silcox --
chapter 14 Pornographic Videogames --
A Feminist Examination / Mari Mikkola.
Series Title: Routledge Research in Aesthetics
Responsibility: editors, Tavinor, Grant.

Abstract:

"This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form."--Provided by publisher.

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