Animator's survival kit : a manual of methods, principles and formulas for classical, computer. (Book, 2012) [WorldCat.org]
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Animator's survival kit : a manual of methods, principles and formulas for classical, computer.

Publisher: [Place of publication not identified], 2012.
Edition/Format:   Print book : English
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Document Type: Book
ISBN: 086547897X 9780865478978
OCLC Number: 851407410
Description: 392 pages
Contents: Machine generated contents note: Why This Book? --
Drawing In Time --
Time To Draw --
It's All In The Timing And The Spacing --
Lesson 1 --
Advancing Backwards To 1940 --
History of the Chart and Inbetween --
Extremes and Breakdowns --
Keys --
Three Ways to Animate --
Testing, Testing, Testing --
The X-sheet --
Came the Dawn ... --
The Best Numbering System --
The Great Ones and Twos Battle --
The Top and Bottom Pegs Battle --
More On Spacing --
Classic Inbetween Mistakes --
Watch Your Arcs --
Getting More Movement Within the Mass --
The Elongated Inbetween --
The Major Beginner's Mistake --
The `Ruff' Approach --
How Much Do We Leave To The Assistant? --
Take The Long Short Cut --
Walks --
Getting the Weight --
Set the Tempo --
The Passing Position or Breakdown --
Two Ways to Plan a Walk --
The Double Bounce --
Loosening it Up --
Digging Deeper into Walks --
There's Nothing Like Trying It --
The Heel --
Foot Action --
Normal Walk Spacing --
Weight Shift --
The Belt Line. Contents note continued: Arm Movements --
Counteraction --
The Recipe --
Sneaks --
The Tip Toe Sneak --
Runs, Jumps And Skips --
The 4 Drawing Formula Run --
The 3 Drawing Run --
The 2 Drawing Run --
The Recipe --
Run, Jump, Skip and Leap --
Skips --
Jumps --
Weight on a Jump --
Flexibility --
The Breakdown --
Simple Overlap --
Overlapping Action --
Simple Counteraction --
Breaking Joints to Give Flexibility --
Flexibility in the Face --
Overlapping Action in the Face --
Instant Read --
Profiles for Readability --
Weight --
Pressure and Weight --
How Much Effort Do We Have To Expend? --
Dancing --
Rules of Thumb On Synchronising Action --
Anticipation --
Surprise Anticipations --
Invisible Anticipations --
Takes And Accents --
A Hard Accent Bounces Back --
A Soft Accent continues --
Timing, Staggers, Wave And Whip --
Stagger Timings --
The Side to Side Vibration Formula --
Whip Action --
Wave Action --
Dialogue --
Phrasing --
Picture and Sound Sync --
Accents --
Attitude. Contents note continued: The Secret --
Acting --
Change of Expression --
Look for the contrast --
An Acting Point --
Body Language --
`Symmetry or Twinning' --
Steal It! --
Eyes --
Animal Action --
Live Action Reference --
Basic Animal Walk Pattern --
Directing --
The Brief --
The Leica Reel --
Separate the Characters --
Best Foot Forward --
Casting Animators --
Making Changes --
`say! Say!' --
Voice Recording --
Hook Ups --
Research --
Editing --
Believe in Your Material --
Review --
The Procedure --
The Ingredients --
The Enlarged Edition --
`lesson One' on Flexibility --
Delaying Parts and Progressing the Action --
Put It Where You Can See It --
A Hollywood Hop --
Contrast and Change --
Phrasing Dialogue --
Using Live Action for Reference --
Animal Flexibility --
Action on a Running Dog --
How Does a Horse Really Walk? --
Horse Trotting --
Horse Galloping --
Birds --
A Challenging Assignment in `realism' and Weight --
The Moving Hold --
The Great `realism' Debate. Contents note continued: The Solution --
Yes, But ... --
Conclusion So Far.

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