skip to content
Approaches to videogame discourse : lexis, interaction, textuality Preview this item
ClosePreview this item
Checking...

Approaches to videogame discourse : lexis, interaction, textuality

Author: Astrid Ensslin; Isabel Balteiro
Publisher: New York, NY : Bloomsbury Academic, 2019. ©2019
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Approaches to videogame discourse.
New York, NY : Bloomsbury Academic, 2019
(DLC) 2019007183
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Astrid Ensslin; Isabel Balteiro
ISBN: 9781501338465 1501338463 9781501338472 1501338471
OCLC Number: 1088529949
Description: 1 online resource (ix, 319 pages)
Contents: Locating videogames in medium-specific, multilingual discourse analyses / Astrid Ensslin and Isabel Balteiro --
Videogames : a lexical approach / Carola Álvarez-Bolado and Inmaculada Álvarez de Mon --
Lexical and morphological devices in gamer language in fora / Isabel Balteiro --
Phraseology and lexico-grammatical patterns in two emergent paragame genres : videogame tutorials and walkthroughs / Christopher Gledhill --
Playing with the language of the future : the localization of science fiction terms in videogames / Alice Ray --
End-user agreements in videogames : plain English at work in an ideal setting / Miguel Ángel Campos-Pardillos --
Bad language and bro-up cooperation in co-sit taming / Astrid Ensslin and John Finnegan --
"Shut the fuck up re! Plant the bomb fast!" : reconstructing language and identity in first person shooter games / Elisavet Kiourti --
"I cut it and I.well now what?" : (un)collaborative language in timed puzzle games / Luke A. Rudge --
"Watch the potty mouth" : negotiating impoliteness in online gaming / Sage L. Graham and Scott Dutt --
On the procedural mode / Jason Hawreliak --
The player experience of Bioshock : a theory of ludonarrative relationships / Weimin Toh --
Language ideologies in videogame discourse : forms of sociophonetic othering in accented character speech / Tejasvi Goorimoorthee, Adrianna Csipo, Shelby Carleton and Astrid Ensslin --
Playing it by the book : instructing and constructing the player in the videogame manual paratext / Michael Hancock --
Afterword / James Paul Gee.
Responsibility: edited by Astrid Ensslin and Isabel Balteiro.

Abstract:

"The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement."--Bloomsbury Publishing.

Reviews

Editorial reviews

Publisher Synopsis

Finally! A concerted take on the richly, intricately discursive world of gaming. Edited collections have proved to be defining moments in digital discourse studies; this one will be no exception. * Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/1088529949> # Approaches to videogame discourse : lexis, interaction, textuality
    a schema:MediaObject, schema:CreativeWork, schema:Book ;
    library:oclcnum "1088529949" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/5481970079#Topic/games_board> ; # GAMES--Board
    schema:about <http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_social_aspects> ; # Video games--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_terminology> ; # Video games--Terminology
    schema:about <http://dewey.info/class/794.8/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_design> ; # Video games--Design
    schema:bookFormat schema:EBook ;
    schema:copyrightYear "2019" ;
    schema:datePublished "2019" ;
    schema:description "Locating videogames in medium-specific, multilingual discourse analyses / Astrid Ensslin and Isabel Balteiro -- Videogames : a lexical approach / Carola Álvarez-Bolado and Inmaculada Álvarez de Mon -- Lexical and morphological devices in gamer language in fora / Isabel Balteiro -- Phraseology and lexico-grammatical patterns in two emergent paragame genres : videogame tutorials and walkthroughs / Christopher Gledhill -- Playing with the language of the future : the localization of science fiction terms in videogames / Alice Ray -- End-user agreements in videogames : plain English at work in an ideal setting / Miguel Ángel Campos-Pardillos -- Bad language and bro-up cooperation in co-sit taming / Astrid Ensslin and John Finnegan -- "Shut the fuck up re! Plant the bomb fast!" : reconstructing language and identity in first person shooter games / Elisavet Kiourti -- "I cut it and I.well now what?" : (un)collaborative language in timed puzzle games / Luke A. Rudge -- "Watch the potty mouth" : negotiating impoliteness in online gaming / Sage L. Graham and Scott Dutt -- On the procedural mode / Jason Hawreliak -- The player experience of Bioshock : a theory of ludonarrative relationships / Weimin Toh -- Language ideologies in videogame discourse : forms of sociophonetic othering in accented character speech / Tejasvi Goorimoorthee, Adrianna Csipo, Shelby Carleton and Astrid Ensslin -- Playing it by the book : instructing and constructing the player in the videogame manual paratext / Michael Hancock -- Afterword / James Paul Gee."@en ;
    schema:description ""The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement."--Bloomsbury Publishing."@en ;
    schema:editor <http://experiment.worldcat.org/entity/work/data/5481970079#Person/balteiro_isabel_1974> ; # Isabel Balteiro
    schema:editor <http://experiment.worldcat.org/entity/work/data/5481970079#Person/ensslin_astrid> ; # Astrid Ensslin
    schema:exampleOfWork <http://worldcat.org/entity/work/id/5481970079> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://worldcat.org/entity/work/data/5481970079#CreativeWork/approaches_to_videogame_discourse> ;
    schema:name "Approaches to videogame discourse : lexis, interaction, textuality"@en ;
    schema:productID "1088529949" ;
    schema:url <https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2032943> ;
    schema:url <https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=5718970> ;
    schema:url <https://doi.org/10.5040/9781501338489?locatt=label:secondary_bloomsburyCollections> ;
    schema:workExample <http://worldcat.org/isbn/9781501338465> ;
    schema:workExample <http://worldcat.org/isbn/9781501338472> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/1088529949> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/5481970079#Person/balteiro_isabel_1974> # Isabel Balteiro
    a schema:Person ;
    schema:birthDate "1974" ;
    schema:familyName "Balteiro" ;
    schema:givenName "Isabel" ;
    schema:name "Isabel Balteiro" ;
    .

<http://experiment.worldcat.org/entity/work/data/5481970079#Person/ensslin_astrid> # Astrid Ensslin
    a schema:Person ;
    schema:familyName "Ensslin" ;
    schema:givenName "Astrid" ;
    schema:name "Astrid Ensslin" ;
    .

<http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_design> # Video games--Design
    a schema:Intangible ;
    schema:name "Video games--Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_social_aspects> # Video games--Social aspects
    a schema:Intangible ;
    schema:name "Video games--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/5481970079#Topic/video_games_terminology> # Video games--Terminology
    a schema:Intangible ;
    schema:name "Video games--Terminology"@en ;
    .

<http://worldcat.org/entity/work/data/5481970079#CreativeWork/approaches_to_videogame_discourse>
    a schema:CreativeWork ;
    rdfs:label "Approaches to videogame discourse." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/1088529949> ; # Approaches to videogame discourse : lexis, interaction, textuality
    .

<http://worldcat.org/isbn/9781501338465>
    a schema:ProductModel ;
    schema:isbn "1501338463" ;
    schema:isbn "9781501338465" ;
    .

<http://worldcat.org/isbn/9781501338472>
    a schema:ProductModel ;
    schema:isbn "1501338471" ;
    schema:isbn "9781501338472" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.