Arcade game typography : the art of pixel type (Book, 2019) [WorldCat.org]
skip to content
Arcade game typography : the art of pixel type Preview this item
ClosePreview this item
Checking...

Arcade game typography : the art of pixel type

Author: Toshi Omagari; Kiyonori Muroga
Publisher: London : Thames and Hudson, 2019. ©2019
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Toshi Omagari; Kiyonori Muroga
ISBN: 9780500021743 0500021740
OCLC Number: 1104597724
Notes: Includes index.
Description: 272 pages : illustrations (chiefly colour) ; 23 cm
Contents: Foreword / Kiyonori Muroga --
Preface --
Type for amusement --
The rules --
The 8x8 monospaced --
Typefaces. Sans regular --
Sans bold --
Sans light --
Serif --
MICR --
Slanted --
Calligraphy and lettering --
Horizontal stress --
Stencil --
Decorative --
Essays. The Atari font --
Anatomy of the Atari font --
MICR--
Peculiar characters --
All characters in a game --
The end of a format --
Conclusion --
Index of games.
Responsibility: Toshi Omagari ; foreword by Kiyonori Muroga.

Abstract:

"Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, 'Arcade Game Typography' presents a previously undocumented "outsider typography" movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser-known gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour." -- Publisher's description

Reviews

Editorial reviews

Publisher Synopsis

'An eclectic compendium of 70s, 80s and early 90s arcade video game pixel typography' - TypeRoom 'Expansive ... special' - Better Letters 'A deep dive into the distinctive typefaces of the golden age Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.