An architectural approach to level design (eBook, 2014) [WorldCat.org]
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An architectural approach to level design

Author: Christopher W Totten
Publisher: Boca Raton, Florida : CRC Press, 2014. ©2014
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Totten, Christopher W.
Architectural approach to level design.
Boca Raton, Florida : CRC Press, ©2014
vii, 416 pages
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Christopher W Totten
ISBN: 9781466585423 1466585420
OCLC Number: 884585765
Description: 1 online resource (456 pages) : illustrations (some color)
Contents: Front Cover; Contents; Acknowledgments; About the Author; Introduction; Chapter 1: A Brief History of Architecture and Level Design; Chapter 2: Tools and Techniques for Level Design; Chapter 3: Basic Gamespaces; Chapter 4: Teaching in Levels through Visual Communication; Chapter 5: Introducing Emotional Level Design through Survival Instincts; Chapter 6: Enticing Players with Reward Spaces; Chapter 7: Storytelling in Gamespace; Chapter 8: Possibility Spaces and Worldbuilding; Chapter 9: Influencing Social Interaction with Level Design; Chapter 10: Enhancing Level Design with Music and Sounds. Chapter 11: Real-World Adaptive Level DesignConclusion; Back Cover.
Responsibility: Christopher W. Totten.

Abstract:

Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and.

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"The book appears to have been written with a great care and I was pleased to see a fresh description and illustration in the contents of the chapters, which drew my attention to read through in Read more...

 
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