The art of LEGO Mindstorms NXT-G programming (eBook, 2010) [WorldCat.org]
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The art of LEGO Mindstorms NXT-G programming
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The art of LEGO Mindstorms NXT-G programming

Author: Terry Griffin
Publisher: San Francisco, Calif. : No Starch Press, ©2010.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G.  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Griffin, Terry, 1962-
Art of LEGO Mindstorms NXT-G programming.
San Francisco, CA : No Starch Press, ©2010
(DLC) 2010017757
(OCoLC)633137567
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Terry Griffin
ISBN: 9781593273170 1593273177 9781593272180 1593272189
OCLC Number: 702369134
Description: 1 online resource (xxiii, 261 pages) : illustrations
Contents: LEGO and robots : a great combination --
The NXT-G programming environment --
The test robot --
Motion --
Sensors --
Program flow --
The WallFollower program : navigating a maze --
Data wires --
Data wires and the switch block --
Data wires and the loop block --
Variables --
The NXT buttons and the display block --
My blocks --
Math and logic --
Files --
Data logging --
Using multiple sequence beams --
The LineFollower program.
Responsibility: Terry Griffin.
More information:

Abstract:

"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Page 4 of cover.

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