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The Art of Systems Architecting

Author: Mark W Maier; Eberhardt Rechtin
Publisher: Boca Raton, FL : CRC Press, 2009.
Edition/Format:   eBook : Document : English : Third editionView all editions and formats
Summary:
"If engineering is the art and science of technical problem solving, systems architecting happens when you do not yet know what the problem is. The third edition of a highly respected bestseller, The Art of Systems Architecting provides in-depth coverage of the least understood part of systems design: moving from a vague concept and limited resources to a satisfactory and feasible system concept and an executable  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark W Maier; Eberhardt Rechtin
ISBN: 9781420079142 142007914X 9781439891445 1439891443 9781523120635 1523120630
OCLC Number: 1030993504
Description: 1 online resource
Contents: <P><STRONG><U>Part I: Introduction</U></STRONG></P><P>A Brief Review of Classical Architecting Methods</P><P></P><P><STRONG>Chapter 1 Extending the Architecting Paradigm</STRONG></P><P>Introduction: The Classical Architecting Paradigm</P><P>Responding to Complexity</P><P>The High Rate of Advances in the Computer and Information Sciences</P><P>The Foundations of Modern Systems Architecting</P><P>The Architecture Paradigm Summarized</P><P>The Waterfall Model of Systems Acquisition</P><P>Spirals, Increments, and Collaborative Assembly</P><P>Scopes of Architecting</P><P></P><P><STRONG>Chapter 2 Heuristics as Tools</STRONG></P><P>Introduction: A Metaphor</P><P>Heuristics as Abstractions of Experience</P><P>Selecting a Personal Kit of Heuristic Tools</P><P>Using Heuristics</P><P>A Process Framework for Architecting Heuristics</P><P>Heuristics on Heuristics</P><P>A Taxonomy of Heuristics</P><P>New Directions</P><P></P><U><P><STRONG>Part II: New Domains, New Insights</STRONG></P></U><P><STRONG>Case Study 1: DC-3</STRONG></P><P>The History</P><P>Architecture Interpretation</P><P>Three Story Variations</P><P>Was the Boeing 247 Successfully Architected</P><P>What Is the "Architecture" of the DC-3</P><P>Art Raymond's Principles</P><P></P><P><STRONG>Chapter 3 Builder-Architected Systems</STRONG></P><P>Introduction: The Form-First Paradigm</P><P>Technological Substitutions within Existing Systems</P><P>Consequences of Uncertainty of End Purpose</P><P>Architecture and Competition</P><P>Reducing the Risks of Uncertainty of End Purpose</P><P>Risk Management by Intermediate Goals</P><P>The "What Next" Quandary</P><P>Controlling the Critical Features of the Architecture</P><P>Abandonment of an Obsolete Architecture</P><P>Creating Innovative Teams</P><P>Architecting "Revolutionary" Systems</P><P>Systems Architecting and Basic Research</P><P>Heuristics for Architecting Technology-Driven Systems</P><P></P><P><STRONG>Case Study 2: Mass and Lean Production</STRONG></P><P>Introduction</P><P>An Architectural History of Mass Production</P><P>Cottage Industry (1890s to 1910s)</P><P>Birth of Mass Production (1908-1913)</P><P>Competition from New Quarters (1920s to 1930s)</P><P>The Toyota Production System (1940s to 1980s)</P><P>Metaphor or Vision Changes</P><P>Craftsmen</P><P>A Car for the Masses, or If We Build It, It Will Sell</P><P>Cars as Fashion</P><P>The Supermarket Metaphor</P><P>The Toyota Way</P><P>Elements of the Architecture of the Ford Production System</P><P>The Assembly Line</P><P>Enterprise Distribution</P><P>Management Processes</P><P>Quality Assurance for Distributed Production</P><P>Devotion to Component-Level Simplification</P><P>Social Contract</P><P></P><P><STRONG>Chapter 4 Manufacturing Systems</STRONG></P><P>Introduction: The Manufacturing Domain</P><P>Manufacturing in Context</P><P>Architectural Innovations in Manufacturing</P><P>Dynamic Manufacturing Systems</P><P>Lean Production</P><P>Flexible Manufacturing</P><P>Heuristics for Architecting Manufacturing Systems</P><P></P><P><STRONG>Case Study 3: Intelligent Transportation Systems</STRONG></P><P>Introduction</P><P>ITS Concepts</P><P>ITS Sociotechnical Issues</P><P>Who Is the Client for an Architect</P><P>Public or Private</P><P>Facts and Perceptions</P><P>Architecture as Shared Invariants</P><P>Dominance of Economics</P><P></P><P><STRONG>Chapter 5 Social Systems</STRONG></P><P>Introduction: Defining Sociotechnical Systems</P><P>Public Participation</P><P>The Foundations of Sociotechnical Systems Architecting</P><P>The Separation of Client and User</P><P>Socioeconomic Insights</P><P>The Interaction between the Public and Private Sectors</P><P>Facts versus Perceptions: An Added Tension</P><P>Heuristics for Social Systems</P><P></P><P><STRONG>Case Study 4: Hierarchical to Layered Systems</STRONG></P><P>Business Background</P><P>Motivation for Change</P><P>The Layered Alternative</P><P>The Pain of the Transition</P><P>Results</P><P></P><P><STRONG>Chapter 6 Software and Information Technology Systems</STRONG></P><P>Introduction: The Status of Software Architecting</P><P>Software as a System Component</P><P>Systems, Software, and Process Models</P><P>The Problem of Hierarchy</P><P>The Role of Architecture in Software-Centered Systems</P><P>Programming Languages, Models, and Expression</P><P>Architectures, "Unifying" Models, and Visions</P><P>Directions in Software Architecting</P><P>Exercises</P><P></P><P><STRONG>Case Study 5: The Global Positioning System</STRONG></P><P>The History</P><P>The Origins of GPS: The Foundational Programs</P><P>Inertial Navigation and Its Limits</P><P>Weapon Delivery</P><P>The Transit Program</P><P>TIMATION</P><P>621B</P><P>The Origin of GPS</P><P>Parkinson and Currie</P><P>The Fateful Weekend</P><P>The Long Road to Revolution</P><P>The Timeline to Operation</P><P>Commercial Markets and the Gulf War</P><P>Revolution in the Second Generation</P><P>Ubiquitous GPS</P><P>GPS-Guided Weapons</P><P>Architecture Interpretation</P><P>Right Idea, Right Time, Right People</P><P>Be Technically Aggressive, But Not Suicidal</P><P>Consensus without Compromise</P><P>Architecture as Invariants</P><P>Revolution through Coupled Change</P><P></P><P><STRONG>Chapter 7 Collaborative Systems</STRONG></P><P>Introduction: Collaboration as a Category</P><P>Collaborative System Examples</P><P>Analogies for Architecting Collaborative Systems</P><P>Collaborative System Heuristics</P><P>Variations on the Collaborative Theme</P><P>Misclassification</P><P>Standards and Collaborative Systems</P><P></P><P> </P><U><P><STRONG>Part III: Models and</STRONG> <STRONG>Modeling</STRONG></P></U><P>Introduction to Part III</P><P>A Civil Architecture Analogy</P><P>Guide to Part III</P><P></P><P><STRONG>Chapter 8 Representation Models and Systems Architecting</STRONG></P><P>Introduction: Roles, Views, and Models</P><P>Roles of Models</P><P>Models, Viewpoints, and Views</P><P>Classification of Models by View</P><P>Conclusion</P><P>Exercises</P><P>Notes and References</P><P></P><P><STRONG>Chapter 9 Design Progression in Systems Architecting</STRONG></P><P>Introduction: Architecting Process Components</P><P>Design Progression</P><P>Introduction by Examples</P><P>Design as the Evolution of Models</P><P>Evaluation Criteria and Heuristic Refinement</P><P>Design Concepts for Systems Architecture</P><P>Architecture and Design Disciplines</P><P></P><P><STRONG>Chapter 10 Integrated Modeling Methodologies</STRONG></P><P>Introduction</P><P>General Integrated Models</P><P>Integrated Modeling and Software</P><P>Integrated Models for Manufacturing Systems</P><P>Integrated Models for Sociotechnical Systems</P><P></P><P><STRONG>Chapter 11 Architecture Frameworks</STRONG></P><P>Introduction</P><P>Defining an Architecture Framework</P><P>Current Architecture Frameworks</P><P>Research Directions</P><P>Adapting Processes to Frameworks</P><P>Conclusion</P><P>Notes and References</P><P></P><U><P><STRONG>Part IV: The Systems Architecting Profession</STRONG></P><P></P></U><P><STRONG>Chapter 12 Architecting in Business and Government</STRONG></P><P>Problem-System-Program-Organization</P><P>Strategy and Architecture in Business and Government</P><P>Architecture of Programs</P><P>Strategic Architecting of Programs</P><P>Enterprise Architecture</P><P></P><P><STRONG>Ch But Not Suicidal Consensus without Compromise Architecture as Invariants Revolution through Coupled Change Chapter 7 Collaborative Systems Introduction: Collaboration as a Category Collaborative System Examples Analogies for Architecting Collaborative Systems Collaborative System Heuristics Variations on the Collaborative Theme Misclassification Standards and Collaborative Systems Part III: Models and Modeling Introduction to Part III A Civil Architecture Analogy Guide to Part III Chapter 8 Representation Models and Systems Architecting Introduction: Roles, Views, and Models Roles of Models Models, Viewpoints,
Responsibility: Mark W. Maier, Eberhardt Rechtin.

Abstract:

"If engineering is the art and science of technical problem solving, systems architecting happens when you do not yet know what the problem is. The third edition of a highly respected bestseller, The Art of Systems Architecting provides in-depth coverage of the least understood part of systems design: moving from a vague concept and limited resources to a satisfactory and feasible system concept and an executable program. The book delineates a practical, heuristic approach to the "art" of systems architecting, giving you methods for embracing, and then taming, the growing complexity of modern systems." "Extensively rewritten to reflect the latest developments, the text describes how to create a system from scratch, presenting invention/design rules together with clear explanations of how to use them. The author supplies practical guidelines for avoiding common systematic failures while implementing new mandates. He uses a heuristics-based approach that provides an organized attack on ill-structured engineering problems. Examining architecture as more than a set of diagrams and documents, but as a set of decisions that either drives a system to success or dooms it to failure, the book provides methods for integrating business strategy with technical architectural decision making."--Jacket.

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Primary Entity

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Part I: Introduction

A Brief Review of Classical Architecting Methods

Chapter 1 Extending the Architecting Paradigm

Introduction: The Classical Architecting Paradigm

Responding to Complexity

The High Rate of Advances in the Computer and Information Sciences

The Foundations of Modern Systems Architecting

The Architecture Paradigm Summarized

The Waterfall Model of Systems Acquisition

Spirals, Increments, and Collaborative Assembly

Scopes of Architecting

Chapter 2 Heuristics as Tools

Introduction: A Metaphor

Heuristics as Abstractions of Experience

Selecting a Personal Kit of Heuristic Tools

Using Heuristics

A Process Framework for Architecting Heuristics

Heuristics on Heuristics

A Taxonomy of Heuristics

New Directions

Part II: New Domains, New Insights

Case Study 1: DC-3

The History

Architecture Interpretation

Three Story Variations

Was the Boeing 247 Successfully Architected

What Is the "Architecture" of the DC-3

Art Raymond's Principles

Chapter 3 Builder-Architected Systems

Introduction: The Form-First Paradigm

Technological Substitutions within Existing Systems

Consequences of Uncertainty of End Purpose

Architecture and Competition

Reducing the Risks of Uncertainty of End Purpose

Risk Management by Intermediate Goals

The "What Next" Quandary

Controlling the Critical Features of the Architecture

Abandonment of an Obsolete Architecture

Creating Innovative Teams

Architecting "Revolutionary" Systems

Systems Architecting and Basic Research

Heuristics for Architecting Technology-Driven Systems

Case Study 2: Mass and Lean Production

Introduction

An Architectural History of Mass Production

Cottage Industry (1890s to 1910s)

Birth of Mass Production (1908-1913)

Competition from New Quarters (1920s to 1930s)

The Toyota Production System (1940s to 1980s)

Metaphor or Vision Changes

Craftsmen

A Car for the Masses, or If We Build It, It Will Sell

Cars as Fashion

The Supermarket Metaphor

The Toyota Way

Elements of the Architecture of the Ford Production System

The Assembly Line

Enterprise Distribution

Management Processes

Quality Assurance for Distributed Production

Devotion to Component-Level Simplification

Social Contract

Chapter 4 Manufacturing Systems

Introduction: The Manufacturing Domain

Manufacturing in Context

Architectural Innovations in Manufacturing

Dynamic Manufacturing Systems

Lean Production

Flexible Manufacturing

Heuristics for Architecting Manufacturing Systems

Case Study 3: Intelligent Transportation Systems

Introduction

ITS Concepts

ITS Sociotechnical Issues

Who Is the Client for an Architect

Public or Private

Facts and Perceptions

Architecture as Shared Invariants

Dominance of Economics

Chapter 5 Social Systems

Introduction: Defining Sociotechnical Systems

Public Participation

The Foundations of Sociotechnical Systems Architecting

The Separation of Client and User

Socioeconomic Insights

The Interaction between the Public and Private Sectors

Facts versus Perceptions: An Added Tension

Heuristics for Social Systems

Case Study 4: Hierarchical to Layered Systems

Business Background

Motivation for Change

The Layered Alternative

The Pain of the Transition

Results

Chapter 6 Software and Information Technology Systems

Introduction: The Status of Software Architecting

Software as a System Component

Systems, Software, and Process Models

The Problem of Hierarchy

The Role of Architecture in Software-Centered Systems

Programming Languages, Models, and Expression

Architectures, "Unifying" Models, and Visions

Directions in Software Architecting

Exercises

Case Study 5: The Global Positioning System

The History

The Origins of GPS: The Foundational Programs

Inertial Navigation and Its Limits

Weapon Delivery

The Transit Program

TIMATION

621B

The Origin of GPS

Parkinson and Currie

The Fateful Weekend

The Long Road to Revolution

The Timeline to Operation

Commercial Markets and the Gulf War

Revolution in the Second Generation

Ubiquitous GPS

GPS-Guided Weapons

Architecture Interpretation

Right Idea, Right Time, Right People

Be Technically Aggressive, But Not Suicidal

Consensus without Compromise

Architecture as Invariants

Revolution through Coupled Change

Chapter 7 Collaborative Systems

Introduction: Collaboration as a Category

Collaborative System Examples

Analogies for Architecting Collaborative Systems

Collaborative System Heuristics

Variations on the Collaborative Theme

Misclassification

Standards and Collaborative Systems

Part III: Models and Modeling

Introduction to Part III

A Civil Architecture Analogy

Guide to Part III

Chapter 8 Representation Models and Systems Architecting

Introduction: Roles, Views, and Models

Roles of Models

Models, Viewpoints, and Views

Classification of Models by View

Conclusion

Exercises

Notes and References

Chapter 9 Design Progression in Systems Architecting

Introduction: Architecting Process Components

Design Progression

Introduction by Examples

Design as the Evolution of Models

Evaluation Criteria and Heuristic Refinement

Design Concepts for Systems Architecture

Architecture and Design Disciplines

Chapter 10 Integrated Modeling Methodologies

Introduction

General Integrated Models

Integrated Modeling and Software

Integrated Models for Manufacturing Systems

Integrated Models for Sociotechnical Systems

Chapter 11 Architecture Frameworks

Introduction

Defining an Architecture Framework

Current Architecture Frameworks

Research Directions

Adapting Processes to Frameworks

Conclusion

Notes and References

Part IV: The Systems Architecting Profession

Chapter 12 Architecting in Business and Government

Problem-System-Program-Organization

Strategy and Architecture in Business and Government

Architecture of Programs

Strategic Architecting of Programs

Enterprise Architecture

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