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Augmented reality games. II, The gamification of education, medicine and art

Author: Vladimir Geroimenko
Publisher: Cham, Switzerland : Springer, 2019.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Printed edition:
Printed edition:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Vladimir Geroimenko
ISBN: 9783030156206 3030156206
OCLC Number: 1102592787
Description: 1 online resource : illustrations (some color)
Contents: Preface --
Augmented Reality Games in Education --
Augmented Reality Games in Medicine and Healthcare --
Augmented Reality Games in Art.
Other Titles: Gamification of education, medicine and art
Responsibility: Vladimir Geroimenko, editor.

Abstract:

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.  Read more...

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