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Automated lighting : the art and science of moving and color-changing lights

Author: Richard Cadena
Publisher: New York, NY : Routledge, 2018. ©2018
Edition/Format:   eBook : Document : English : Third editionView all editions and formats

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Richard Cadena
ISBN: 9781317531111 1317531116 9781317531128 1317531124
OCLC Number: 1016982534
Notes: Includes index.
"A Focal Press Book"--Cover.
Description: 1 online resource (xxiii, 529 pages) : color illustrations
Contents: AcknowledgementsPrefaceSection 1: IntroductionChapter 1 Stage Lighting in the Third MillenniumStage lighting TechnologyWait, What Just Happened?Chapter 2 FoundationsThe Genesis of the Automated Lighting IndustrySynchronicity"If We Can Make It Change Color . . ."The Black HoleFor Sale: Automated LightingSue Me, Sue You BluesThe Future of Stage LightingChapter 3 Stage Lighting Systems OverviewSystems OverviewRigging SystemsAluminum StructuresTheatrical RiggingRigging HardwarePower Distribution SystemsThe SupplyDisconnect SwitchFeeder CableDistribution Panels and Portable Power Distribution Units (PPDUs)Overcurrent ProtectionDimmersBranch Circuits or Final CircuitsConnectorsWorldwide Electrical Safety and Wiring CodesComplianceWire GaugesData Distribution SystemsData CablesData SplittersData AmplifiersGatewaysData TerminatorsRing ProtectionDMX ConnectorsControl SystemsLighting ControllersPC-Based ControllersDedicated ControllersPlayback UnitsRemote Focus UnitsPreset StationsMedia ServersRedundant Backup and Automatic Failover SystemsLuminairesElectrical SystemsElectronic SystemsElectromechanical SystemsMechanical SystemsOptical SystemsCommunications SystemsSECTION 2 Electricity and Electronics Chapter 4 CircuitsElectrical Current, Voltage, Resistance, Power, and EnergyCircuitsCurrent Convention Water and Electricity-Bad Mix, Good Analogy Ohm's LawPractice Problems ReactanceImpedanceDC Power Practice ProblemsPower FactorAC PowerApparent PowerPractice Problems Answers to Practice ProblemsChapter 5 Electrical Planning and PreparationLaying Out the Lighting SystemCircuitingConnectorsChapter 6 Power SuppliesArc Lamp Power SuppliesSwitch-Mode Power SuppliesRectification and FilteringPulse-Width ModulationVoltage TransformationTransformer TapsHigh Frequency FilteringFeedbackPower FactorPros and Cons of SMPSsMagnetic Ballast Power SuppliesLED DriversLED ConnectionsLamp ControlEMI FilteringLamp Cutoff SwitchChapter 7 Overcurrent, Overvoltage, and Overtemperature ProtectionElectric FusesFuse RatingsVoltage RatingSpeed of OperationTemperature Sensing and Thermal ProtectionSurge SuppressionVoltage Clamping DevicesChapter 8 Digital ElectronicsBinary NumberingPractice ProblemsOffsetsDIP-Switch ConventionsPractice ProblemsHexadecimal NumbersPractice ProblemsDigital ElectronicsThe First Computer BugElectronic SwitchingData TransmissionChapter 9 Digital Hardware and SoftwareThe Central Processing UnitMemoryFirmwareFirmware UpdatesSection 3 Electro-Mechanical and Mechanical SystemsChapter 10 Electro-Mechanical SystemsStepper MotorsHybrid Stepper MotorsSingle Phase Excitation ModeDual-Phase Excitation ModeHalf Step ExcitationMicrosteppingResonanceStepper Motor Control SystemsPosition Sensing and EncodingMechanical StopsOptical SensingHall Effect SensorsPosition EncodingQuadrature EncodingAbsolute EncodingChapter 11 Mechanical SystemsMaterialsAluminumStainless SteelPlasticsGlassFused QuartzOptical glassMetal FinishesFastenersThread StandardsPreventing Vibrational LooseningGearsBeltsSection 4 Optical SystemsChapter 12 Light SourcesThe Visible SpectrumColor TemperatureGreen/Magenta BalanceColor RenderingColor Quality ScaleTM-30Luminous EfficacyLumen DepreciationLamp Life RatingsLED OperationColor LEDsWhite Light LEDsMulti-Color LEDsLED Light EnginesLED BinningGas Arc LampsArc Lamp AnatomyStarting an arc LampHot Restrike LampsThe Effects of Lamp StrikesTesting Arc LampsArc Lamp Spectral DistributionArc Lamp HazardsProper Disposal of Arc LampsMercury SpillsIncandescent LampsIncandescenceGas FillHalogen LampsDimming Incandescent LampsLamp Handling PrecautionsLamp CoolingHeat SinksFansActive CoolingChapter 13 The Optical PathSpecular ReflectionLED Primary OpticsConventional Reflector GeometryParabolic ReflectorsElliptical ReflectorsSpherical ReflectorsReflector MaterialsUltraviolet and Infrared FiltersOptical Thin-Film FiltersThe Deposition ProcessThin-Film InterferenceFilter TypesColor WheelsSubtractive Color MixingAdditive Color MixingColor Temperature CorrectionGobosMetal GobosGlass GobosDiffusionIrisAnimation EffectsBeam ShapersFraming ShuttersEffectsSecondary LensesSpherical AberrationsChromatic AberrationAnti-Reflective CoatingsFirst Surface MirrorsSection 5 CommunicationsChapter 14 DMXThe DMX Physical LayerThe TransceiverData CableDMX Over CAT 5DMX ConnectorsBuilding a DMX Data NetworkData TerminationSelf-Terminating FixturesWireless DMXDMX512-A Data ProtocolBidirectional CommunicationChapter 15 Remote Device Management (RDM)RDM OverviewThe RDM Physical LayerRDM DiscoveryRDM Get and Set CommandsPractical RDMChapter 16 Ethernet-Based Lighting ControlEthernetTypes of EthernetEthernet CablingTransmission DistancesNetwork SwitchesIP AddressesRoutable Versus Non-Routable IP AddressesSubnet MasksDHCPArt-NetStreaming ACN (sACN)DMX Universe CapabilityTroubleshooting Ethernet-Based ProtocolsSection 6 Maintenance, Troubleshooting, and RepairChapter 17 Maintenance, Troubleshooting, and RepairPrecautions and HazardsShock ProtectionEye and Skin ProtectionCommon Sources of Failure: Heat, Shock, AgeFixture TestError LogsLamp Replacement and AlignmentCalibrationUpdating SoftwarePreventive MaintenanceVisual InspectionInternal CleaningCleaning Fans and FiltersCleaning the OpticsHousekeepingLubricationSpare PartsTroubleshootingTroubleshooting ProceduresFixture Won't Power UpFixture Won't Respond to DMX Control SignalFixture Won't Respond to Ethernet-based Control Signal (Art-Net or sACN)Lamp Won't StrikeGeneral Troubleshooting ProceduresCommon FailuresPrinted Circuits BoardsMotor Drive ChipsPower SuppliesPower Factor Correction CapacitorsFastenersSensorsSection 7 Lighting Console Setup and ProgrammingChapter 18 Lighting Console and FOH SetupPower RequirementsUninterruptable Power SuppliesPhysical ConfigurationConsole Configuration SettingsSetting Up a DMX SystemSetting Up the NetworkConfiguring the ConsoleSetting Up an Ethernet NetworkTesting the NetworkSetting Up a Console for Art-Net OutputPort-AddressCastingSetting Up a Console to Output sACNPort MonitoringBackup and TrackingMIDI and MSCTimecodeChapter 19 Lighting Console ProgrammingImportant ConceptsDMX UniversesTracking Versus PresetMove Fade Versus StatePrecedencePriority and AssertUser InputSyntaxThe ProgrammerLooks, Scenes, and CuesBasic ProgrammingPatch the fixturesCreate fixture groupsCreate presets and palettesRecord cuesPlay back cuesHighlightTimingFade Time or Crossfade TimeFade In TimeFade Out TimeWait TimeDelay TimeFollow-on TimePart CuesPoint CuesBlocking CuesMark CuesStoring Specific Parameters or Fixtures Backing UpPre-visualization and Off-Line EditingProgram BlockingPre-show PreparationRig CheckBuskingPerfecting the CraftChapter 20 Lighting Design SoftwareCADCAD WorkflowFile FormatsCAD LibrariesData and AttributesInstrument typePower consumption in wattsPurposePositionUnit numberColorDimmerChannelDMX universeDMX addressCircuit numberCircuit nameNumber of channelsFrame sizeField anglesBeam anglesLuminous FluxCenter beam luminous intensityWeightAccessoriesProtocolDMX Mode or PersonalityIP addressSubnet maskArt-Net netArt-Net subnetLighting PaperworkFixture or instrument schedulesPanel schedulesDimmer schedulesShop orderSoftware ApplicationsRenderingOff-line EditorsVisualizationFly-ThroughsWorkflowSection 8 Convergence of Lighting and VideoChapter 21 Media Servers and Pixel MappingMedia Server HardwareLayersContent LibraryResolution of MediaFile Formats and CodecsCodecsScalingFrame RateInterlacingAspect RatioBitrateParametersFile FolderFile SelectionPlayIn Point, Out PointPlayback SpeedRotate (X, Y, Z)Position (X, Y, Z)IntensityOpacityCrossfadeBlendColor (hue, saturation, contrast)CropMaskTilingAudioStrobeEdge BlendingKeystonePixel MappingCITPOff-Line EditorsIndex
Responsibility: Richard Cadena.


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"Automated Lighting features detailed design and operating information on automated light fixtures and systems used in live performances, TV broadcasts, and other entertainment arenas." - Studio Read more...

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