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Avatar, assembled : the social and technical anatomy of digital bodies

Author: Jaime Banks
Publisher: New York, NY : Peter Lang Publishing, Inc., [2018] ©2018
Series: Digital formations, v. 106.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars-not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Avatar, assembled.
New York, NY : Peter Lang Publishing, Inc., [2018]
(DLC) 2017026099
(OCoLC)992688851
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jaime Banks
ISBN: 9781433138294 1433138298
OCLC Number: 1023430828
Description: 1 online resource (vii, 326 pages) : illustrations.
Contents: Introduction: (dis)assembling the avatar / Jaime Banks --
The social --
Life & death : the meaning of (digital) existence / Teresa Lynch & Nicholas L. Matthews --
Shape & size : the body electric / James M. Falin & Jorge Peña --
Race and otherness : the utopian promise and divided reality / Kristine L. Nowak --
Boobs & butts : the babes get the gaze / Jesse Fox --
Face & hair: looks that change behaviors / Sun Joo (Grace) Ahn --
Voice and sound : player contributions to speech / Hanna Wirman & Rhys Jones --
Gesture and movement : indices of presence / Sita Popat --
Names & labels : strategic (de)identification / Mark R. Johnson --
Gear & weaponry : market ideologies of functional and cosmetic items / William Robinson & David Calvo --
Companions & vehicles : permutations of digital entities / Rabindra A. Ratan --
Alignments & alliances : associations of value / Kristine Ask & Mark Chen --
Morality & personality : perfect and deviant selves / Matthew Grizzard & Changhyun Ahn --
Relationships & reputation : part of the main(frame) / Nicholas David Bowman --
Headcanon & lore : owning the narrative / John Carter McKnight --
Cosplay & conventions : exporting the digital / Nicolle Lamerichs --
The technical --
Rules & mechanics : parameters for interactivity / Andy Boyan & Jaime Banks --
Achievements & levels: building affirmational resources / John A. Velez --
Spells & statistics : inside the black box / Christopher A. Paul --
Class & role : frameworks for (inter)action / Oskar Milik --
Resources & inventories : useful fictions / Isaac Knowles --
Code & logic : procedural desire / Peter Kudenov --
Glitches & lag : unanticipated variables / Mark R. Johnson --
Pixels and polygons : the stuff of light-beings / Roger Altizer, Jr --
Embellishment & effects : seduction by style / Dominic Kao & D. Fox Harrell --
Perspective & physics : frames for play / Ryan Bown & Gabe Olson --
Mobility & context : of being and being there / Edward Downs --
Engines & platforms : functional entanglements / Casey O¿Donnell --
Interfaces and mods : customizing the gateway / Nathan Stevens & Anthony Limperos --
Controllers & inputs : masters of puppets / Daniel Roth, Jean-Luc Lugrin, Sebastian von Mammen, & Marc Erich Latoschik --
Licensing and law : who owns an avatar? / Tyler T. Ochoa & Jaime Banks --
Contributors.
Series Title: Digital formations, v. 106.
Responsibility: edited by Jaime Banks.

Abstract:

Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars-not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together  Read more...

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"Much like the multiple customization options many games offer to videogame players, Avatar, Assembled offers the reader multiple fascinating angles from which to understand game avatars. Covering Read more...

 
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