skip to content
Beginning game programming : a GameDev.net collection Preview this item
ClosePreview this item
Checking...

Beginning game programming : a GameDev.net collection

Author: John Hattan; Drew Sikora
Publisher: Boston, MA : Course Technology/Cengage Learning, ©2009.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

Features information and ideas for those looking for a foundation in the basics of game programming. This book offers guidance on what programming language to use, find information on coding best  Read more...

Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Nonfiction
Document Type: Book
All Authors / Contributors: John Hattan; Drew Sikora
ISBN: 9781598638059 159863805X
OCLC Number: 318532293
Notes: Includes index.
Description: xx, 514 pages : illustrations ; 24 cm
Contents: Part 1: Introductory programming --
What language do I use? / John Hattan --
Good coding practices / Drew "Gaiiden" Sikora --
Using PDL for code design and documentation / Drew Sikora --
Debugging in Visual Studio --
part 1/ Richard "superpig" Fine --
Part 2: Graphics --
Extended graphical templates for sprite management / Ernest Pazera --
Isometric and hexagonal maps / Ernest Pazera --
Mouse maps for isometric height maps / Steven Harrison --
Bezier curves and surfaces / Jesper Tveit --
Direct3D vs. OpenGL : which API to use when, where, and why / Promit Roy --
Part 3: Scripting --
An introduction to Lua / Ash Matheson --
Introduction to GameMonkey script / Oli Wilkinson --
Part 4: Networking --
The internet, TCP/IP, socket programming / Jered Wierzbicki --
Programming with asynchronous sockets / Drew Sikora --
Part 5: Algorithms --
Vectors and matrices : a primer / Phil Dadd --
Collision detection and response / Metanet software tutorial --
A* pathfinding for beginners / Patrick Lester --
Part 6: C++ --
Organizing code files in C and C++ / Ben Sizer --
An exceptional quest / Robin Tan --
The one : a singleton discussion / Robin Tan --
Part 7: Miscellaneous topics --
Introduction to pointers, structures, and linked lists / Chris Bennett --
Sound formats and their uses in games / Casey Wireman --
Using XML technologies for enhancing log files / Jack Hoxley, Oli Wilkinson --
SQL in 60 seconds / Albert "thec" Sandberg --
Item management systems / Victor Nicollet --
A comparison of browser and widget platforms / Ernest Pazera.
Responsibility: John Hattan and Drew Sikora ; series editors.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/318532293> # Beginning game programming : a GameDev.net collection
    a schema:CreativeWork, schema:Book ;
    library:oclcnum "318532293" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/138728226#Place/boston_ma> ; # Boston, MA
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://id.worldcat.org/fast/872015> ; # Computer animation
    schema:about <http://dewey.info/class/794.81526/e22/> ;
    schema:about <http://id.worldcat.org/fast/872119> ; # Computer graphics
    schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
    schema:bookFormat bgn:PrintBook ;
    schema:contributor <http://viaf.org/viaf/88465085> ; # Drew Sikora
    schema:copyrightYear "2009" ;
    schema:creator <http://viaf.org/viaf/88465071> ; # John Hattan
    schema:datePublished "2009" ;
    schema:description "Part 1: Introductory programming -- What language do I use? / John Hattan -- Good coding practices / Drew "Gaiiden" Sikora -- Using PDL for code design and documentation / Drew Sikora -- Debugging in Visual Studio -- part 1/ Richard "superpig" Fine -- Part 2: Graphics -- Extended graphical templates for sprite management / Ernest Pazera -- Isometric and hexagonal maps / Ernest Pazera -- Mouse maps for isometric height maps / Steven Harrison -- Bezier curves and surfaces / Jesper Tveit -- Direct3D vs. OpenGL : which API to use when, where, and why / Promit Roy -- Part 3: Scripting -- An introduction to Lua / Ash Matheson -- Introduction to GameMonkey script / Oli Wilkinson -- Part 4: Networking -- The internet, TCP/IP, socket programming / Jered Wierzbicki -- Programming with asynchronous sockets / Drew Sikora -- Part 5: Algorithms -- Vectors and matrices : a primer / Phil Dadd -- Collision detection and response / Metanet software tutorial -- A* pathfinding for beginners / Patrick Lester -- Part 6: C++ -- Organizing code files in C and C++ / Ben Sizer -- An exceptional quest / Robin Tan -- The one : a singleton discussion / Robin Tan -- Part 7: Miscellaneous topics -- Introduction to pointers, structures, and linked lists / Chris Bennett -- Sound formats and their uses in games / Casey Wireman -- Using XML technologies for enhancing log files / Jack Hoxley, Oli Wilkinson -- SQL in 60 seconds / Albert "thec" Sandberg -- Item management systems / Victor Nicollet -- A comparison of browser and widget platforms / Ernest Pazera."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/138728226> ;
    schema:genre "Nonfiction"@en ;
    schema:inLanguage "en" ;
    schema:name "Beginning game programming : a GameDev.net collection"@en ;
    schema:productID "318532293" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/318532293#PublicationEvent/boston_ma_course_technology_cengage_learning_2009> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/138728226#Agent/course_technology_cengage_learning> ; # Course Technology/Cengage Learning
    schema:workExample <http://worldcat.org/isbn/9781598638059> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/318532293> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/138728226#Agent/course_technology_cengage_learning> # Course Technology/Cengage Learning
    a bgn:Agent ;
    schema:name "Course Technology/Cengage Learning" ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872015> # Computer animation
    a schema:Intangible ;
    schema:name "Computer animation"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872119> # Computer graphics
    a schema:Intangible ;
    schema:name "Computer graphics"@en ;
    .

<http://viaf.org/viaf/88465071> # John Hattan
    a schema:Person ;
    schema:familyName "Hattan" ;
    schema:givenName "John" ;
    schema:name "John Hattan" ;
    .

<http://viaf.org/viaf/88465085> # Drew Sikora
    a schema:Person ;
    schema:familyName "Sikora" ;
    schema:givenName "Drew" ;
    schema:name "Drew Sikora" ;
    .

<http://worldcat.org/isbn/9781598638059>
    a schema:ProductModel ;
    schema:isbn "159863805X" ;
    schema:isbn "9781598638059" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.