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Beginning Platino Game Engine

Author: Abhishek Nandy; Debrashree Chanda
Publisher: [United States] : Apress, 2016.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
(OCoLC)961006403
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Abhishek Nandy; Debrashree Chanda
ISBN: 9781484224847 1484224841
OCLC Number: 964384221
Notes: Includes index.
Description: 1 online resource
Contents: At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Forward; Chapter 1: Introduction to the Game Engine; We Start Here; What Is a Game Engine?; Audio Engine; Rendering Engine; Direct X; Open GL; WebGL; Physics Engine; Havok Engine; Artificial Intelligence in Games; Blend Trees in the Unity Game Engine; Making a Game Engine; Different Game Engines; Unity Game Engine; Unreal 4 Game Engine; Blueprints; Features of Unreal 4 Engine; Some Special HTML5 and JavaScript Libraries; Box2D; MatterJS; Summary; Chapter 2: The Platino Game Engine. Platino Game Engine Download; Learn; Build; Platino and Titanium SDK; Titanium SDK; Alloy Framework; How the Engine Has Evolved; Core Features of Platino Game Engine; People Behind the Game Engine; John Gould; Peach Icaza Pellen; Joseph Austin; Carlos Manuel Icaza (1966-2016); Summary; Chapter 3: Installing and Setting Up Platino Game Engine; The Content; The Platino Store and the Process of Getting Platino; Installation of Platino Game Engine; Summary; Chapter 4: Getting into Development with Platino Game Engine; Let's Make an App; Building a Core Platino App; Physics JS. AssetsChapter 5: Creative Coding and Processing; Creative Coding and Processing; What Is Creative Coding?; Art Installations; Projection Mapping; A 3D Space; Creative Coding Techniques; Spatial Mapping; Projection Mapping; Examples of Projection Mapping; Sketching to Reality; Different Frameworks; Cinder; Tinderbox; CinderBlocks; What Can We Do with Cinder?; openFrameworks; Processing; Summary; Chapter 6: Extending Processing for UWP and IoT with Temboo; Extending Processing; UWP; Device Families; Consequence of Device Family Choice; Making a Simple Hello World App with Visual Studio 2015. WinJSProcessing JS; Including the Processing JS library; How Processing JS Works; Processing JS and Windows 10 UWP; A Painting Processing JS App; P5.js; IoT; Processing IoT and Temboo; Temboo; Summary; Index.
Responsibility: Abhishek Nandy, Debashree Chanda.

Abstract:

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. This is the first book on the Platino game engine and it will be of interest to students, game developers, and tech enthusiasts. You will learn: Development using the Platino game engine Building UWP apps using the Processing JS language Extending the processing language to IoT with Temboo.

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