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Beyond reality : augmented, virtual, and mixed reality in the library

Author: Kenneth J Varnum
Publisher: Chicago : ALA Editions, [2019] ©2019
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"At a time when libraries are facing a range of significant challenges, including rapidly evolving needs for physical space, constant budgetary pressures, and growing concern over the confidentiality of patron-generated data, a new technology is emerging that offers an entirely new spin on these challenges. The suite of technologies encompassed by virtual, augmented, and mixed reality stands to open vast  Read more...
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Details

Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Kenneth J Varnum
ISBN: 9780838918098 0838918093
OCLC Number: 1109390810
Language Note: Text in English.
Description: 1 online resource (x, 134 pages) : illustrations
Contents: Augmented reality: all about holograms / Austin Olney --
Extended reality in informal learning environments / Chad M. Clark --
Virtual reality for 3D modeling / Bohyun Kim --
Play, education, and research: exploring virtual reality through libraries / Brandon Patterson, Tallie Casucci, Thomas Ferrill, and Greg Hatch --
Every student her universe: alternate academic realities / R. Bruce Jensen --
Integrating 3D and VR into research and pedagogy in higher education / Matt Cook & Zack Lischer-Katz --
Information literacy instruction using virtual reality / Felicia A. Smith --
Augmented reality in the library: pivoting toward a security-first implementation strategy / Brigitte Bell and Terry Cottrell --
Augmented reality and virtual reality and their legal implications for libraries / Michael Riesen.
Responsibility: edited by Kenneth J. Varnum.

Abstract:

"At a time when libraries are facing a range of significant challenges, including rapidly evolving needs for physical space, constant budgetary pressures, and growing concern over the confidentiality of patron-generated data, a new technology is emerging that offers an entirely new spin on these challenges. The suite of technologies encompassed by virtual, augmented, and mixed reality stands to open vast opportunities for new services, expand the way library materials can be accessed and integrated into nonlibrary venues, and alter the way we, as a society, interact with information. The real and virtual horizons these new technologies are establishing represent a new frontier in the way we do almost everything"--

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