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Business and production for games : a collection Preview this item
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Business and production for games : a collection

Author: Drew Sikora; John Hattan
Publisher: Boston, Massachusetts : Course Technology, PTR/Cengage Learning, ©2009.
Edition/Format:   Print book : EnglishView all editions and formats

Features information and ideas for those running or considering running their own game company. This book helps you learn how to approach your new business venture as a professional, discover how to  Read more...


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Document Type: Book
All Authors / Contributors: Drew Sikora; John Hattan
ISBN: 1598638092 9781598638097
OCLC Number: 981328677
Notes: Incluye índice.
Description: xviii, 273 p. : ilustraciones, gráficas y tablas ; 24 cm
Contents: Shareware amateurs vs. shareware professionals. --
Pitch your game: pitching tips from a game industry catcher. --
Open source and the gaming industry. --
The four Ps of marketing. --
Advertising your games. --
Submitting your game to retailers. --
How to ship a commercial game without quitting your day job. --
Legal issues in game development. --
Basic team building and management. --
Prodution. --
Lone wolf killers. --
How to build a game in a week from scratch with no budget. --
Critical path analysis and scheduling for game development. --
Incremental development. --
How to do stuff quickly and cheaply. --
What a portal wants. --
Blind man's bluff: moving toward fact-based metrics for measuring project progress. --
Game unified process (GUP). --
Managing digital assets in game development. --
Introduction to "modding": lessons learned and best practices. --
MMOG considerations.
Responsibility: series editors Drew Sikora and John Hattan.


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