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C++ Game Development by Example : Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan Using C++ Programming.

Author: Siddharth Shekar
Publisher: Birmingham : Packt Publishing, Limited, 2019.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Shekar, Siddharth.
C++ Game Development by Example : Learn to Build Games and Graphics with SFML, OpenGL, and Vulkan Using C++ Programming.
Birmingham : Packt Publishing, Limited, ©2019
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Siddharth Shekar
ISBN: 1789537347 9781789537345
OCLC Number: 1101044564
Description: 1 online resource (407 pages)
Contents: Basic concepts. C++ concepts --
Mathematics and graphics concepts --
SFML 2D game development. Setting up your game --
Creating your game--
Finalizing your game --
Modern OpenGL 3D game development. Getting started with OpenGL --
Building on the game objects --
Enhancing your game with collision, loops, and lighting --
Rendering 3D objects with Vulkan. Getting started with Vulkan --
Preparing the clear screen --
Creating objects resources --
Drawing Vulkan objects.

Abstract:

This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an  Read more...

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