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Coding for Kids for Dummies.

Author: Camille McCue
Publisher: Newark : John Wiley & Sons, Incorporated, 2018.
Edition/Format:   eBook : Document : Juvenile audience : English : 2nd edView all editions and formats
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Genre/Form: Electronic books
Juvenile works
Juvenile literature
Additional Physical Format: Print version:
McCue, Camille.
Coding for Kids for Dummies.
Newark : John Wiley & Sons, Incorporated, ©2018
Material Type: Document, Juvenile audience, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Camille McCue
ISBN: 9781119380665 1119380669
OCLC Number: 1031341408
Notes: Going Interactive with JavaScript.
Description: 1 online resource (410 pages)
Contents: Intro; Title Page; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Where to Go from Here; Part 1: Getting Started with Coding; Chapter 1: Welcome To (Or Back To) Coding; Why Kids Are Coding; Why You Need to Know Coding; Where Do You Come In?; Working with Young Coders; Chapter 2: Understanding the Big Ideas; Seeing the Big Picture in Coding; Acting Out the Big Picture, Unplugged; Creating an Algorithm; Representing Algorithms; Organizing with Sequence, Selection, and Repetition; Including Randomness in Your Coding. Chapter 3: Figuring Out Programming LanguagesWhat You Want in a Language; Free Languages for Tots and Kids; Free Languages for Youth and Tweens; Languages for Teens and Older; Other Awesome (Not-So-Free) Languages; Part 2: Getting Your Hands on Code; Chapter 4: Working with Words; Communicating with Text; Showing Text Onscreen; Words In, Words Out; Combining Text Onscreen; Formatting Text Onscreen; A Mad Libs Example; Chapter 5: Knowing Where You Are ... and Where You're Going; Acting Out Position, Unplugged; Setting and Finding Position; Positioning Objects Randomly. Setting and Finding DirectionSetting Object Direction Randomly; Turning; Acting Out Motion, Unplugged; Making an Object Move; Asteroid Blaster; Chapter 6: Getting Fancy with Graphics and Sound; Sizes of Images and Sounds, Unplugged; Using Graphics in Your Programs; Adding Sound to Your Programs; Creating a Sound Board; Part 3: There IS Math on This Test!; Chapter 7: Tackling These Ever-Changing Variables; Acting Out Variables, Unplugged; I Do Declare (And Initialize); Checking on Variable Values; Incrementing and Decrementing Variables; Creating a Stock Ticker; Chapter 8: Computing Using Math. Acting Out Math, UnpluggedDoing Simple Math; Doing Advanced Math Operations; Oh So Mod --
Using the Mod Operation; Ordering Those Operations (PEMDAS); Rounding; Generating and Using Random Numbers; Coding a Crypto Code Maker; Chapter 9: Helping with Logic Operations; Simple Logic, Unplugged; Programming Simple Conditionals; Advanced Logic, Unplugged; Coding Compound Conditionals (aka, AND, NOT, and OR Will Get You Pretty Far!); Rock, Paper, Scissors; Chapter 10: Getting Loopy; Loops, Unplugged; Loop Types and Structures; Nesting Loops; Coding the Classic Fibonacci Sequence. Chapter 11: Adding ListsLists, Unplugged; Introducing Lists; Sorting Lists; Searching Lists; Chapter 12: Coding Subprograms; Subprograms, Unplugged; Starting with Pseudocode; Creating a Spirograph with Subprograms; Coding Subprograms with Parameters; Part 4: Applying What You Know; Chapter 13: Fixing Problems by Debugging; Debugging, Unplugged; Finding Common Syntax Errors; Finding Common Semantic Errors; Strategies for Debugging; Walking Away; Chapter 14: Creating a Webpage; Getting Set Up; Creating a Basic Webpage Layout; Getting Fancy with Color and Graphics; Adding Hyperlinks.

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