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Computational geometry : algorithms and applications

Author: Mark de Berg
Publisher: Berlin : Springer, ©2008.
Edition/Format:   eBook : Document : English : 3rd edView all editions and formats
Summary:
This well-accepted introduction to computational geometry is a textbook for high-level undergraduate and low-level graduate courses. The focus is on algorithms and hence the book is well suited for students in computer science and engineering. Motivation is provided from the application areas: all solutions and techniques from computational geometry are related to particular applications in robotics, graphics,  Read more...
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Genre/Form: Electronic books
Textbooks
Additional Physical Format: Print version:
Computational geometry.
Berlin : Springer, ©2008
(DLC) 2008921564
(OCoLC)227584184
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark de Berg
ISBN: 9783540779742 3540779744 9783540779735 3540779736
OCLC Number: 261325416
Description: 1 online resource (xii, 386 pages) : illustrations
Contents: Computational Geometry: Introduction --
Line Segment Intersection: Thematic Map Overlay --
Polygon Triangulation: Guarding an Art Gallery --
Linear Programming: Manufacturing with Molds --
Orthogonal Range Searching: Querying a Database --
Point Location: Knowing Where You Are --
Voronoi Diagrams: The Post Office Problem --
Arrangements and Duality: Supersampling in Ray Tracing --
Delaunay Triangulations: Height Interpolation --
More Geometric Data Structures: Windowing --
Convex Hulls: Mixing Things --
Binary Space Partitions: The Painter's Algorithm --
Robot Motion Planning: Getting Where You Want to Be --
Quadtrees: Non-Uniform Mesh Generation --
Visibility Graphs: Finding the Shortest Route --
Simplex Range Searching: Windowing Revisited --
Bibliography --
Index.
Responsibility: Mark de Berg [and others].
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Abstract:

This introduction to computational geometry focuses on algorithms. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.

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"An excellent introduction to the field is given here, including a general motivation and usage cases beyond simple graphics rendering or interaction." from the ACM Reviews by William Fahle, Read more...

 
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