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Computer games

Author: David N L Levy
Publisher: New York : Springer-Verlag, ©1988.
Edition/Format:   Print book : EnglishView all editions and formats
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Genre/Form: Computer games
Additional Physical Format: Online version:
Computer games.
New York : Springer-Verlag, ©1988
(OCoLC)647107463
Document Type: Book
All Authors / Contributors: David N L Levy
ISBN: 0387964967 9780387964966 0387966099 9780387966090
OCLC Number: 15316741
Description: 2 volumes : illustrations ; 25 cm
Contents: (Volume I).- 1 Backgammon.- 1.1. BKG-A Program That Plays Backgammon.- 1.2. Backgammon Computer Program Beats World Champion.- 1.3. End Positions in Backgammon.- 1.4. Optimal Doubling in Backgammon.- 1.5. On Optimal Doubling in Backgammon.- 2 Chess.- 2.1. A Chess-Playing Machine.- 2.2. Chess-Playing Programs and the Problem of Complexity.- 2.3. Before the Jet Age.- 2.4. Recent Progress in Computer Chess.- 2.5. Master Level and Beyond.- 2.6. Experiences Gained in Constructing and Testing a Chess Program.- 2.7. Creating a Chess Player.- 3 Checkers (Draughts).- 3.1. Logical or Nonmathematical Programs.- 3.2. Some Studies in Machine Learning Using the Game of Checkers. I.- 3.3. Some Studies in Machine Learning Using the Game of Checkers. II-Recent Progress.- 4 Scrabble.- 4.1. A Scrabble Crossword Game-Playing Program.
Responsibility: David N.L. Levy, editor.

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