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Computers and games for mental health and well-being

Author: Jérôme Favrod; Yasser Khazaal; et al
Publisher: Lausanne : Frontiers Media, 2018.
Edition/Format:   eBook : English
Summary:
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports  Read more...
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Material Type: Internet resource
Document Type: Internet Resource
All Authors / Contributors: Jérôme Favrod; Yasser Khazaal; et al
ISBN: 9782889454969 2889454967
OCLC Number: 1050750044
Notes: Il s'agit d'une compilation d'articles.
doi 10.3389/978-2-88945-496-9.
Credits: Un des éditeurs scientifiques est un collaborateur de la Haute Ecole de Santé de La Source (Jérôme Favrod).
Description: 309 p.
Responsibility: ed. by Yasser Khazaal... [et al.].

Abstract:

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. [Ed.]

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