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Create Computer Games.

Author: Nick Sceuas; Rob Kissner; Patrick McCabe
Publisher: Newark : John Wiley & Sons, Incorporated, 2017.
Edition/Format:   eBook : Document : English
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Sceuas, Nick.
Create Computer Games.
Newark : John Wiley & Sons, Incorporated, ©2017
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Nick Sceuas; Rob Kissner; Patrick McCabe
ISBN: 9781119404224 1119404223
OCLC Number: 1015868239
Description: 1 online resource (261 pages)
Contents: Intro --
Title Page --
Table of Contents --
Introduction --
About This Book --
Foolish Assumptions --
Icons Used in This Book --
Where to Go from Here --
Chapter 1: What Is Game Design? --
Thinking about What Makes Fun Games Fun --
Asking the Right Questions before You Begin --
Creating Your Game on Paper --
Chapter 2: Unity: The Software You'll Use to Build Your Game --
Getting Organized --
Creating a New File --
Understanding How Unity Is Laid Out --
Navigating the Scene --
Creating a Game Object --
Creating and Using Prefabs --
Chapter 3: Creating Level 1 --
Understanding the Importance of Level 1 --
Designing Your First Level --
Creating the Gray-Box Level --
Giving Your Level Objective and Direction --
Chapter 4: Camera, Character, and Controls --
The Three Cs of Game Development --
Creating a Character Stand-In --
Thinking about Code --
Adding Rigidbody Component and Understanding Box Colliders --
Coding Your Player --
Coding Advanced Movement --
Coding Pickup --
Creating Tags and a User Interface --
Coding Your Camera --
Chapter 5: Making Your "Game" into a Game --
Thinking About What a Game Is --
Creating and Coding Your Obstacles --
Creating Respawn Points --
Coding Respawn Points --
Chapter 6: Play Testing --
Defining Play Testing --
Knowing When to Start Play Testing --
Deciding Who Should Play Test Your Game --
Knowing What to Look For --
Handling Feedback --
Finding the Problems in Your Game --
Chapter 7: Fixing and Adjusting Your Game --
Turning Criticism into Construction --
Punishing Your Player Less --
Creating a User Interface Tutorial --
Preventing Wall Climbing with Raytracing --
Chapter 8: Animating in Blender --
Mixing Things Up with Blender --
Downloading Blender --
Opening Blender for the First Time --
Creating a New File in Blender --
Figuring Out the Blender Interface --
Navigating the Interface --
Editing Your Object. Chapter 9: Creating Your Assets --
Thinking about Theme and Style --
Creating Your First Character --
Creating the Enemy Grunt --
Creating an Environmental Hazard --
Creating the Moving Platform --
Creating the Coin Pickups --
Customizing on Your Own --
Chapter 10: Animating Your Characters --
Defining Animation --
Learning Animation --
Animating Your Player Character --
Animating the Enemy Grunt --
Animating the Environmental Hazard --
Animating a Moving Platform --
Animating the Coins --
Chapter 11: Coloring and Lighting Your Game Level --
Changing the Ground Color --
Editing the Environmental Lighting --
Understanding Lighting --
Creating Fog --
Chapter 12: Importing Your Characters into Your Game --
Fixing Your Player Character for Importing into Unity --
Importing Your Player Character into Unity --
Importing the Other Characters and Objects --
Chapter 13: Play Testing (Again) --
Testing the Second Time --
Fixing Your Game --
Wrapping Up the Noticeable Issues --
Chapter 14: Finalizing Your Game --
Creating Multiple Levels --
Resetting the Level --
Exporting Your Game --
Continuing Your Game Design --
About the Author --
End User License Agreement.

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