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Creating augmented and virtual realities : theory and practice for next-generation spatial computing

Author: Erin Pangilinan; Steve Lukas; Vasanth Mohan
Publisher: Sebastopol, CA : O'Reilly Media, [2019] ©2019
Edition/Format:   Print book : English : First editionView all editions and formats
Summary:

In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials,  Read more...

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Document Type: Book
All Authors / Contributors: Erin Pangilinan; Steve Lukas; Vasanth Mohan
ISBN: 9781492044192 1492044199
OCLC Number: 1066119108
Description: xxvi, 340 pages : illustrations (some color) ; 24 cm
Contents: Part I. How humans interact with computers: How humans interact with computers ; Designing for our senses, not our devices --
Part II. How eXtended reality is changing digital art: Virtual reality for art ; 3D art optimization --
Part III. Hardware, SLAM, tracking: How the computer vision that makes augmented reality possible works --
Part IV. Creating cross-platform augmented reality and virtual reality: Virtual reality and augmented reality : cross-platform theory ; Virtual reality toolkit : open source framework for the community ; Three virtual reality and augmented reality development best practices --
Part V. Enhancing data representation: Data and machine learning visualization design and development in spatial computing ; Character AI and behaviors --
Part VI. Use cases in embodied reality: The virtual and augmented reality health technology ecosystem ; The fan experience : sportsXR ; Virtual reality enterprise training use cases.
Responsibility: edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan.

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