skip to content
Creative character design Preview this item
ClosePreview this item
Checking...

Creative character design

Author: Bryan Tillman
Publisher: Amsterdam ; Burlington, MA : Focal Press, ©2011.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Based on a standing-room only presentation at Comic-Con 2009 and featuring the work of professional artists, a guide to creating original characters explains how to adapt archetypes and design elements with specific techniques, in a volume that provides character model sheets and illustrative case studies. Original.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Bryan Tillman
ISBN: 9780240814957 0240814959
OCLC Number: 704379356
Description: x, 229 pages : illustrations ; 28 cm
Contents: What makes for good character design? --
Why archetypes are important : What are archetypes? ; Why are they important? ; Which archetypes are used the most? --
The most important part of character design : Why is story important for character design? ; How can the story affect the design? ; Does the design service the story? --
Can you still be original anymore? : Is it possible to be original? ; What is the difference between original and originality? ; How important is it to have originality? --
Shapes and silhouettes : What are the shapes telling us? ; What is "form follows function?" ; What makes a good silhouette? --
Reference, reference, and reference, Oh my! : Why are references important? ; How can you use references and not feel like you are copying? --
Aesthetics, just what you've been waiting for : Getting to know your audience ; Why is color important? ; What does "the devil is in the details" mean? --
The WOW factor : What is the WOW factor? ; Why is it important? ; How will it affect my character design? --
Putting it all together : What tools and techniques are helpful in character design? ; What is a model sheet? ; How do other artists do it? --
Gallery --
Character design template.
Responsibility: Bryan Tillman.

Abstract:

Bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to  Read more...

Reviews

Editorial reviews

Publisher Synopsis

"Tillman's book bridges the gap between the technique of drawing characters and the theory of good character design by using cse studies, examples of professional art, and literary an pop culture Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/704379356> # Creative character design
    a schema:CreativeWork, schema:Book ;
   library:oclcnum "704379356" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/ne> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/950193978#Place/burlington_ma> ; # Burlington, MA
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/950193978#Place/amsterdam> ; # Amsterdam
   schema:about <http://experiment.worldcat.org/entity/work/data/950193978#Topic/graphic_arts_technique> ; # Graphic arts--Technique
   schema:about <http://id.loc.gov/authorities/subjects/sh2008105397> ; # Graphic arts--Technique
   schema:about <http://id.worldcat.org/fast/946632> ; # Graphic arts--Technique
   schema:about <http://id.worldcat.org/fast/852294> ; # Characters and characteristics in art
   schema:about <http://id.worldcat.org/fast/848070> ; # Cartoon characters
   schema:about <http://id.loc.gov/authorities/classification/NC825> ;
   schema:about <http://id.worldcat.org/fast/809628> ; # Animation (Cinematography)
   schema:about <http://dewey.info/class/741.51/e22/> ;
   schema:about <http://id.worldcat.org/fast/1166420> ; # Video game characters
   schema:about <http://id.worldcat.org/fast/872015> ; # Computer animation
   schema:bookFormat bgn:PrintBook ;
   schema:copyrightYear "2011" ;
   schema:creator <http://viaf.org/viaf/169889474> ; # Bryan Tillman
   schema:datePublished "2011" ;
   schema:description "What makes for good character design? -- Why archetypes are important : What are archetypes? ; Why are they important? ; Which archetypes are used the most? -- The most important part of character design : Why is story important for character design? ; How can the story affect the design? ; Does the design service the story? -- Can you still be original anymore? : Is it possible to be original? ; What is the difference between original and originality? ; How important is it to have originality? -- Shapes and silhouettes : What are the shapes telling us? ; What is "form follows function?" ; What makes a good silhouette? -- Reference, reference, and reference, Oh my! : Why are references important? ; How can you use references and not feel like you are copying? -- Aesthetics, just what you've been waiting for : Getting to know your audience ; Why is color important? ; What does "the devil is in the details" mean? -- The WOW factor : What is the WOW factor? ; Why is it important? ; How will it affect my character design? -- Putting it all together : What tools and techniques are helpful in character design? ; What is a model sheet? ; How do other artists do it? -- Gallery -- Character design template."@en ;
   schema:description "Based on a standing-room only presentation at Comic-Con 2009 and featuring the work of professional artists, a guide to creating original characters explains how to adapt archetypes and design elements with specific techniques, in a volume that provides character model sheets and illustrative case studies. Original."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/950193978> ;
   schema:inLanguage "en" ;
   schema:name "Creative character design"@en ;
   schema:productID "704379356" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/704379356#PublicationEvent/amsterdam_burlington_ma_focal_press_2011> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/950193978#Agent/focal_press> ; # Focal Press
   schema:workExample <http://worldcat.org/isbn/9780240814957> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/704379356> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/950193978#Topic/graphic_arts_technique> # Graphic arts--Technique
    a schema:Intangible ;
   schema:name "Graphic arts--Technique"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2008105397> # Graphic arts--Technique
    a schema:Intangible ;
   schema:name "Graphic arts--Technique"@en ;
    .

<http://id.worldcat.org/fast/1166420> # Video game characters
    a schema:Intangible ;
   schema:name "Video game characters"@en ;
    .

<http://id.worldcat.org/fast/809628> # Animation (Cinematography)
    a schema:Intangible ;
   schema:name "Animation (Cinematography)"@en ;
    .

<http://id.worldcat.org/fast/848070> # Cartoon characters
    a schema:Intangible ;
   schema:name "Cartoon characters"@en ;
    .

<http://id.worldcat.org/fast/852294> # Characters and characteristics in art
    a schema:Intangible ;
   schema:name "Characters and characteristics in art"@en ;
    .

<http://id.worldcat.org/fast/872015> # Computer animation
    a schema:Intangible ;
   schema:name "Computer animation"@en ;
    .

<http://id.worldcat.org/fast/946632> # Graphic arts--Technique
    a schema:Intangible ;
   schema:name "Graphic arts--Technique"@en ;
    .

<http://viaf.org/viaf/169889474> # Bryan Tillman
    a schema:Person ;
   schema:familyName "Tillman" ;
   schema:givenName "Bryan" ;
   schema:name "Bryan Tillman" ;
    .

<http://worldcat.org/isbn/9780240814957>
    a schema:ProductModel ;
   schema:isbn "0240814959" ;
   schema:isbn "9780240814957" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.