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Design thinking : understand, improve, apply

Author: Hasso Plattner; Christoph Meinel; Larry J Leifer
Publisher: Berlin ; Heidelberg [u.a.] : Springer, [2011] ©2011
Series: Understanding innovation.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Everybody loves an innovation, an idea that sells." But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking - a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam - has proved to be really successful in educating
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Hasso Plattner; Christoph Meinel; Larry J Leifer
ISBN: 3642137563 9783642137563 9783642266386 364226638X
OCLC Number: 898322632
Description: xxi, 236 pages : illustrations ; 25 cm.
Contents: Design thinking research / Christoph Meinel and Larry Leifer --
Design thinking : a fruitful concept for IT development? / Tilmann Lindberg, Christoph Meinel, and Ralf Wagner --
A unified innovation process model for engineering designers and managers / Philipp Skogstad and Larry Leifer --
Product differentiation by aesthetic and creative design : a psychological and neural framework of design thinking / Martin Reimann and Oliver Schilke --
Re-representation : affordances of shared models in team-based design / Jonathan Edelman and Rebecca Currano --
The co-evolution of theory and practice in design thinking, or, Mind the oddness trap! / Julia von Thienen, Christine Noweski, Christoph Meinel, and Ingo Rauth --
Innovation and culture : exploring the work of designers across the globe / Pamela Hinds and Joachim Lyon --
The efficacy of prototyping under time constraints / Steven P. Dow and Scott R. Klemmer --
An instrument for real-time design interaction capture and analysis / Matthias Uflacker, Thomas Kowark, and Alexander Zeier --
Tele-board : enabling efficient collaboration in digital design spaces across time and distance / Raja Gumienny, Christoph Meinel, Lutz Gericke, Matthias Quasthoff, Peter LoBue, and Christian Willems --
Physicality in distributed design collaboration : how embodiment and gesture can re-establish rapport and support better design / David Sirkin --
Bringing design thinking to business process modeling / Alexander Luebbe and Mathias Weske --
Agile software development in virtual collaboration environments / Robert Hirschfeld, Bastian Steinert, and Jens Lincke --
Towards next generation design thinking : scenario-based prototyping for designing complex software systems with multiple users / Gregor Gabrysiak, Holger Giese, and Andreas Seibel.
Series Title: Understanding innovation.
Responsibility: Hasso Plattner, Christoph Meinel, Larry Leifer, editors.
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Abstract:

This book represents the latest results in design thinking research. It offers insights into new findings by the HPI-Stanford Design Thinking Research Program and helps readers understand what it  Read more...

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   schema:description ""Everybody loves an innovation, an idea that sells." But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking - a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam - has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system's view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems. --- Book Description."@en ;
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