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Digital games as history : how videogames represent the past and offer access to historical practice

Author: Adam Chapman
Publisher: New York ; Abingdon : Routledge, 2016.
Series: Routledge advances in game studies, 7
Edition/Format:   Print book : EnglishView all editions and formats
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Document Type: Book
All Authors / Contributors: Adam Chapman
ISBN: 9781138841628 1138841625
OCLC Number: 965906945
Description: XII, 290 str. : ilustr. ; 24 cm.
Contents: Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.
Series Title: Routledge advances in game studies, 7
Responsibility: Adam Chapman.

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and Read more...

 
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