Digital ground : architecture, pervasive computing, and environmental knowing (Book, 2004) [WorldCat.org]
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Digital ground : architecture, pervasive computing, and environmental knowing
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Digital ground : architecture, pervasive computing, and environmental knowing

Author: Malcolm McCullough
Publisher: Cambridge, Mass. : MIT Press, ©2004.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture.
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Details

Document Type: Book
All Authors / Contributors: Malcolm McCullough
ISBN: 0262134357 9780262134354 0262633272 9780262633277
OCLC Number: 52471653
Description: xvi, 272 pages : illustrations ; 23 cm
Contents: Part I Expectations --
Interactive futures --
Embodied predispositions --
Habitual contexts --
--
Part II Technologies --
Embedded gear --
Location models --
Situated types --
--
Part III Practices --
Designing interactions --
Grounding places --
Accumulation value --
--
Part IV Epilogue --
Going native.
Responsibility: Malcolm McCullough.
More information:

Abstract:

"Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture.

The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation."

"Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode."

"Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design."--Jacket.

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