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Early modernity and video games

Author: Tobias Winnerling; Florian Kerschbaumer
Publisher: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2014.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing  Read more...

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Genre/Form: History
Aufsatzsammlung
Document Type: Book
All Authors / Contributors: Tobias Winnerling; Florian Kerschbaumer
ISBN: 1443853941 9781443853941
OCLC Number: 866996055
Description: xxiii, 241 pages : illustrations ; 21 cm
Contents: Introduction. The Devil is in the Details: Why Video Game Analysis is such a Hard Task for Historians, and how we nevertheless try / Florian Kerschbaumer and Tobias Winnerling --
Prelude. Special Difficulties, Special Opportunities / Tom Chatfield --
The Game is a Medium: The Game is a Message / Rolf Nohr --
Do Computers Play History? / Josef Köstlbauer / The History beyond the Frame: Off-Screen Space in the Historical First-Person Shooter / Adam Rowan Chapman --
Homo Ex Machina? --
Cyber-Renaissance and Transhumanism in Deus Ex: Human Revolution / René Schallegger --
Does History Play the Role of Storyline? Historiographical Periodization as Theme in Video Game Series / Simon Maria Hassemer --
Research the Spinning Jenny, Gain +8% Wealth by Textile Industries: The Transformation of Historical Technologies into the Virtual World of Empire: Total War / Lutz Schröder --
Construction as a Condition to Win: Depiction and Function of Early Modern Architecture and Urban Landscapes in Strategy and Economic Simulation Games / Marc Bonner --
Pharaoh Mao Zedong and the Musketeers of Babylon: The Civilization Series between Primordialist Nationalism and Subversive Parody / Stefan Donecker --
Towards an Analysis of Strategies of Authenticity Production in World War II First-Person Shooter Games / Tim Raupach --
Narration and Narrative: (Hi-)Story Telling in Video Games / Angela Schwarz --
The Remediation of History in Assassin's Creed / Simon Huber --
Players in the Digital City: Immersion, History and City Architecture in the Assassin's Creed Series / Gernot Hausar --
Games within the Game: On the History of Playing in Assassin's Creed II / Andreas Fischer --
Assassin's Creed and the Fantasy of Repetition / Martin Isaac Weis.
Responsibility: edited by Tobias Winnerling and Florian Kerschbaumer.

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"There is plenty about Early Modernity and Video Games to like. [...] Its overall content is drastically underexposed in the larger academic field and the arrival of this book is a promising signal Read more...

 
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