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Effects of motion on skill acquisition in future simulators

Author: Shane A Bowen
Publisher: Arlington, Va. : U.S. Army Research Institute for the Behavioral and Social Sciences, [2006]
Series: Study report (U.S. Army Research Institute for the Behavioral and Social Sciences), 2006-07.
Edition/Format:   Print book : National government publication : EnglishView all editions and formats
Summary:
In order to develop recommendations for the use of motion in ground vehicle simulators, a thorough literature review was conducted. Literature on motion cueing theories as well as basic and applied research in the use of motion in simulation was examined. A particular focus was paid to research on the effects of motion cueing on transfer of training from both ground vehicle and aircraft simulators. From the  Read more...
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Additional Physical Format: Bowen, Shane A.
Effects of motion on skill acquisition in future simulators
x, 24 p.
(OCoLC)227335505
Online version:
Bowen, Shane A.
Effects of motion on skill acquisition in future simulators.
Arlington, Va. : U.S. Army Research Institute for the Behavioral and Social Sciences, [2006]
(OCoLC)649883342
Material Type: Government publication, National government publication, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Shane A Bowen
OCLC Number: 70999861
Notes: "May 2006."
Description: 24 pages ; 28 cm.
Series Title: Study report (U.S. Army Research Institute for the Behavioral and Social Sciences), 2006-07.
Responsibility: Shane A. Bowen, Brian P. Oakley, and John S. Barnett.

Abstract:

In order to develop recommendations for the use of motion in ground vehicle simulators, a thorough literature review was conducted. Literature on motion cueing theories as well as basic and applied research in the use of motion in simulation was examined. A particular focus was paid to research on the effects of motion cueing on transfer of training from both ground vehicle and aircraft simulators. From the information gathered in the literature reviews on motion cueing, recommendations for the use of motion in ground vehicle training simulation were developed. In addition to motion cueing factors, theories and applied research on motion sickness were also investigated. As motion sickness holds the potential to significantly affect performance both in a simulator and in an actual ground vehicle, it was considered important to develop recommendations for the use of simulator motion to mitigate these effects. Guidelines were developed from the information gathered in this review for the use of simulator motion in training to diminish the effects of motion sickness.

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