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Entertainment Computing and Serious Games International Gi-dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers.

Author: Dr̲ner, Ralf; Gb̲el, Stefan; Kickmeier-rust, Michael; Masuch, Maic; Zweig, Katharina
Publisher: Springer-Verlag New York Inc 2017.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a  Read more...

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Genre/Form: Conference papers and proceedings
Congresses
Document Type: Book
All Authors / Contributors: Dr̲ner, Ralf; Gb̲el, Stefan; Kickmeier-rust, Michael; Masuch, Maic; Zweig, Katharina
ISBN: 9783319461519 3319461516
OCLC Number: 956686455
Description: pages
Contents: Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.- A Brief History of Games.- Ethical Stewardship: Designing Serious Games Seriously.- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis.- Processes and Models for Serious Game Design and Development.- Taxonomy of Game Development Approaches.- Serious Games Architectures and Engines.- Content Generation for Serious Games.- Games for Learning.- Games for Health.- Serious Games Evaluation: Process, Models and Concepts.- The Experimental Method as an Evaluation Tool in Serious Games Research and Development.- Operationalization and Measurement of Evaluation Constructs.- Personalized and Adaptive Serious Games.- Embodied Interaction in Play: Body-Based and Natural Interaction in Games.- Affective Computing in Games.- Social Network Games.- Pervasive Games.- Storytelling in Serious Games.

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