The Essential Guide to Game Audio : the Theory and Practice of Sound for Games. (eBook, 2014) [WorldCat.org]
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The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.
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The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.

Author: Steve Horowitz; Scott R Looney
Publisher: New York : Focal Press, Taylor & Francis Group, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Steve Horowitz; Scott R Looney
ISBN: 9781134595372 1134595379 1306481848 9781306481847 9781134595440 1134595441 041570670X 9780415706704 9781315886794 1315886790 9781134595518 1134595514 9781138428355 1138428353
OCLC Number: 871782232
Notes: Includes index.
Description: 1 online resource (255 pages)
Contents: Introduction: Why you need this book --
AAA (Animation, art, audio): making sense of sound for games --
On the road --
to NOW!: a brief history of games and game audio --
My non-linear life: audio for interactive environments --
What is hip?: styles and genres: welcome to acronym hell --
Bleeps, blops, clicks, and pops: sound design in games --
Compose yourself!: the art of composing for games --
Do you hear that voice in my head?: voice-over for games --
Meet the middleman: understanding audio middleware --
The early bird gets the worm: preparing your audio --
'Silly human ... ': how games engines think --
Unify my world: audio in Unity 3D --
Unity too: basic audio implementation in Unity 3D --
Back to the future: the world of mobile and web games --
Show me the money: getting a job in sound for games.

Abstract:

This is the only book out there that deals with the technical details of sound for social, casual, mobile and cloud gaming markets. Including Unity, iOS, Android, HTML5 and more.  Read more...

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