skip to content
Extreme programming explained : embrace change. Preview this item
ClosePreview this item
Checking...

Extreme programming explained : embrace change.

Author: Kent Beck
Publisher: Harlow : Addison-Wesley, 1999.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

You may love XP, or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software.

Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Kent Beck
ISBN: 0201616416 9780201616415
OCLC Number: 42004732
Description: 160 pages : illustrations ; 24 cm
Contents: Foreword by Erich Gamma. Preface. I. THE PROBLEM. 1. Risk: The Basic Problem. Our Mission.2. A Development Episode. 3. Economics of Software Development. Options.Example.4. Four Variables. Interactions Between the Variables.Focus on Scope.5. Cost of Change. 6. Learning to Drive. 7. Four Values. Communication.Simplicity.Feedback.Courage.The Values in Practice.8. Basic Principles. 9. Back to Basics. Coding.Testing.Listening.Designing.Conclusion.II. THE SOLUTION. 10. Quick Overview. The Planning Game.Small Releases.Metaphor.Simple Design.Tesing.Refactoring.Pair Programming.Collective Ownership.Continuous Integration.40-Hour Week.On-Site Customer.Coding Standards.11. How Could This Work? The Planning Game.Short Releases.Metaphor.Simple Design.Testing.Refactoring.Pair Programming.Collective Integration.Continuous Integration.40-Hour Week.On-Site Customer. @@AHEADS = Coding Standards.Conclusion.12. Management Strategy. Metrics.Coaching.Tracking.Intervention.13. Facilities Strategy. 14. Splitting Business and Technical Responsibility. Business.Development.What to Do?Choice of Technology.What If It Is Hard?15. Planning Strategy. The Planning Game.Planning in a Week.16. Development Strategy. Continuous Integration.Collective Ownership.Pair Programming.17. Design Strategy. The Simplest Thing that Could Possibly Work.How Does Designing Through Refactoring Work?What Is Simplest?How Could This Work?Role of Pictures in Design.System Architecture.18. Testing Strategy. Who Writes Tests?Other Tests.19. Adopting XP. 20. Retrofitting. Testing.Design.Planning.Management.Development.In Trouble?21. Lifecycle of an Ideal XP Project. Exploration.Planning.Iterations to First Release.Productionizing.Maintenance.Death.22. Roles for People. Programmer.Customer.Tester.Tracker.Coach.Consultant.Big Boss.23. 20-80 Rule. 24. What Makes XP Hard. 25. When to Try XP. 26. XP at Work. Fixed Price.Outsourcing.Insourcing.Time and Materials.Completion Bonus.Early Termination.Frameworks.Shrinkwrap Products.27. Conclusion. Expectation.Annotated Bibliography.Glossary. Index. 0201616416T04062001

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Related Subjects:(1)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/42004732> # Extreme programming explained : embrace change.
    a schema:Book, schema:CreativeWork ;
   library:oclcnum "42004732" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/837034112#Place/harlow> ; # Harlow
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
   schema:about <http://id.worldcat.org/fast/1124185> ; # Software engineering
   schema:about <http://dewey.info/class/005.1/e21/> ;
   schema:bookFormat bgn:PrintBook ;
   schema:creator <http://viaf.org/viaf/39529441> ; # Kent Beck
   schema:datePublished "1999" ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/837034112> ;
   schema:inLanguage "en" ;
   schema:name "Extreme programming explained : embrace change."@en ;
   schema:productID "42004732" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/42004732#PublicationEvent/harlow_addison_wesley_1999> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/837034112#Agent/addison_wesley> ; # Addison-Wesley
   schema:workExample <http://worldcat.org/isbn/9780201616415> ;
   umbel:isLike <http://bnb.data.bl.uk/id/resource/GB99W6539> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/42004732> ;
    .


Related Entities

<http://id.worldcat.org/fast/1124185> # Software engineering
    a schema:Intangible ;
   schema:name "Software engineering"@en ;
    .

<http://viaf.org/viaf/39529441> # Kent Beck
    a schema:Person ;
   schema:familyName "Beck" ;
   schema:givenName "Kent" ;
   schema:name "Kent Beck" ;
    .

<http://worldcat.org/isbn/9780201616415>
    a schema:ProductModel ;
   schema:isbn "0201616416" ;
   schema:isbn "9780201616415" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.