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From Barbie to Mortal Kombat : gender and computer games

Author: Justine Cassell; Henry Jenkins
Publisher: Cambridge, Mass. : MIT Press, ©1998.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Summary:
Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions  Read more...
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Genre/Form: Electronic books
Conference papers and proceedings
Congresses
Congrès
Additional Physical Format: Print version:
From Barbie to Mortal Kombat.
Cambridge, Mass. : MIT Press, ©1998
(DLC) 98023562
(OCoLC)39033513
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Justine Cassell; Henry Jenkins
ISBN: 0585003173 9780585003177 0262531682 9780262531689 9780262270045 0262270048
OCLC Number: 42328580
Language Note: English.
Description: 1 online resource (xviii, 360 pages) : illustrations (some color)
Contents: 1. Chess for girls? feminism and computer games / by Justine Cassell and Henry Jenkins --
2. Computer games for girls : what makes them play? / by Kaveri Subrahmanyam and Patricia M. Greenfield --
3. Girl games and technological desire / by Cornelia Brunner, Dorothy Bennett, and Margaret Honey --
4. Video game designs by girls and boys : variability and consistency of gender differences / by Yasmin B. Kafai --
5. An interview with Brenda Laurel (Purple Moon) 6. An interview with Nancie S. Martin (Mattel) 7. An interview with Heather Kelley (Girl Games) 8. Interviews with Theresa Duncan and Monica Gesue (Chop Suey) 9. An Interview with Lee McEnany Caraher (Sega) 10. An interview with Marsha Kinder (Intertexts Multimedia) 11. Retooling play : dystopia, dysphoria, and difference / by Suzanne de Castell and Mary Bryson --
12. Complete freedom of movement : video games as gendered play spaces / by Henry Jenkins --
13. Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / by Justine Cassell --
14. Voices from the combat zone : game grrlz talk back.
Responsibility: edited by Justine Cassell and Henry Jenkins.

Abstract:

Girls and computer games-and the movement to overcome the stereotyping that dominates the toy aisles.  Read more...

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"[A]n imaginative, original, and complex volume that crystallizes feminist dilemmas regarding the origin and persistence of gender roles... Ultimately this book--pluralistic, experiential, and Read more...

 
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