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Frontiers of scientific visualization

Author: Clifford A Pickover; Stuart K Tewksbury
Publisher: New York : Wiley, ©1994.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Fluid flows, fractals, plant growth, genetic sequencing, the configuration of distant galaxies, virtual reality, artistic inspiration ... these are a few of the many unseen phenomena, processes, events, and concepts that can be made visible through the power of modern computers - including personal computers. Frontiers of Scientific Visualization explores the many ways in which computers are now used as tools for
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Genre/Form: Aufsatzsammlung
Additional Physical Format: Online version:
Frontiers of scientific visualization.
New York : Wiley, ©1994
(OCoLC)623294589
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Clifford A Pickover; Stuart K Tewksbury
ISBN: 0471309729 9780471309727
OCLC Number: 28114444
Notes: "A Wiley-Interscience publication."
Description: vi, 284 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm
Contents: Introduction / Clifford A. Pickover --
1. Scientific Visualization of Fluid Flow / Hassan Aref, Richard D. Charles and T. Todd Elvins --
2. Visualization of Scroll Waves / Mario Markus and Manfred Krafczyk --
3. Visualization of Chemical Gradients / Theo Plesser, Wolfgang Kramarczyk and Stefan C. Muller --
4. Visualization of Biological Information Encoded in DNA / Eugene Hamori --
5. Visualizing Droplet Coalescence Phenomena / Paul Meakin, Clifford A. Pickover and Fereydoon Family --
6. Computer Simulation of Plant Growth / Philippe de Reffye --
7. Scientific Display: A Means of Reconciling Artists and Scientists / Jean-Francois Colonna --
8. Architecture and Applications of the Pixel Machine / Michael Potmesil and Eric M. Hoffert --
9. Brave New Virtual Worlds / David M. Weimer.
Responsibility: edited by Clifford A. Pickover and Stuart K. Tewksbury.
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Abstract:

Scientific visualization is the art of making the unseen visible, through the use of 2D and 3D computer graphics coupled with high speed computations. In this text, each chapter explores one of the  Read more...

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