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Fun for all : translation and accessibility practices in video games

Author: Carmen Mangiron; Pilar Orero; Minako O'Hagan
Publisher: Bern ; New York : Peter Lang, [2014]
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry.
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Document Type: Book
All Authors / Contributors: Carmen Mangiron; Pilar Orero; Minako O'Hagan
ISBN: 9783034314503 3034314507
OCLC Number: 867851587
Description: 309 pages : illustrations ; 23 cm
Contents: Fun for All: Translation and Accessibility Practices in Video Games / Minako O'Hagan --
Conventions used in the book --
Section I Game accessibility --
From Game Accessibility to Universally Accessible Games / Dimitris Grammenos --
Translating Fun for All: Promoting Accessibility in Video Games / Alberto Fernandez Costales --
Accessible Games and Education: Accessibility Experiences with e-Adventure / Baltasar Fernandez-Manjon --
How to Make Universally Accessible Video Games / Javier Mairena --
Section II Game translation --
Divided by Language, United by Gameplay: An Example of Ludological Game Localization / Ornella Lepre --
Translation Strategies and Video Game Translation A Case Study of Beyond Good and Evil / Annelies Van Oers --
Translating the Onscreen Text Blindfolded: Possibilities and Impossibilities / Gianna Tarquini --
Video Games and Fan Translations: A Case Study of Chrono Trigger / Rafael Muller Galhardi. Contents note continued: Terminology Management in Video Games Localisation / Xiaochun Zhang --
Games, Localization and Diaspora / Stephen Mandiberg --
Video Game Localization Training on Offer in Spanish Universities at an Undergraduate Level / Eugenia Arres --
New Challenges in Interactive Media Localization Projects / Victor Alonso Lion --
Beyond Localization: An Overview of Game Culturalization / Kate Edwards.
Responsibility: Carmen Mangiron, Pilar Orero & Minako O'Hagan (eds.).

Abstract:

This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies,  Read more...

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"The great amount of research-based contributions included in this work turns it into a very updated and trustworthy reference." (Alberto Fernandez Costales, The Journal of Specialised Translation, Read more...

 
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