skip to content
Funology 2 : from usability to enjoyment Preview this item
ClosePreview this item
Checking...

Funology 2 : from usability to enjoyment

Author: Mark A Blythe; Andrew Monk
Publisher: Cham, Switzerland : Springer, [2018] ©2018
Series: Human-computer interaction series.
Edition/Format:   eBook : Document : English : Second editionView all editions and formats
Summary:
"How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Revision of:
Funology.
Dordrecht ; Boston : Kluwer Academic Publishers, ©2003
(DLC) 2003049628
(OCoLC)52040778
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark A Blythe; Andrew Monk
ISBN: 9783319682136 331968213X
OCLC Number: 1045629780
Description: 1 online resource.
Contents: Intro; PREFACE --
HOW TO USE THE SECOND EDITION; Contents; Contributors; Funology 2; 1 Funology 2: Critique, Ideation and Directions; 1 Methods and Techniques: Ideation; 2 Design Case Studies: Approaches and Directions; References; "Critique"; 2 The Thing and I (Summer of '17 Remix); 1 Introduction; 2 A First, Process-Oriented Model of User Experience; 3 A Second, Content-Oriented Model of User Experience; 3.1 Overview of the Model; 3.2 User Experience and Wellbeing; 3.3 On the Relationship Between Experience and Interaction; 3.4 Three Points for Discussion; 4 Conclusion. 5 Finally, on a More Personal NoteAcknowledgements; References; 3 Can Games Be More Than Fun?; 1 Games Are Very Engaging; 2 A Note About "Games"; 3 It's Not All About Flow; 4 Learning in Games; 4.1 Learning Via Priming; 4.2 Learning What in Games?; 5 Where Does the Time Go?; 6 Conclusions; References; 4 What Is Pleasure?; 1 Pleasure in the Literature; 2 Pleasure: What Is in the Word?; 3 Pleasure Is Wordly; 4 Pleasure Is a Skill; 5 Pleasure Is Ordinary; 6 Pleasure Is Felt; 7 Conclusions; References; 5 The (Un)Enjoyable User Experience of Online Dating Systems; 1 Introduction. 2 Online Dating System Design3 User Motivations for Using Online Dating Systems; 4 What Makes Online Dating User Experiences (Un)Enjoyable?; 5 Dissecting Unenjoyable Online Dating User Experiences; 5.1 What if the Next One Is Better?: Shopping for Profile Pages; 5.2 Pick Me, Pick Me: Temptations of Deception in Profile Pages; 5.3 Private Messaging: What Do I Say, and When Do I Say It?; 5.4 What Brings You Here?: Expressing and Identifying Relationship Goals for System-Use; 6 Why Do Users Endure Unenjoyable Experiences?; 7 Conclusion; Acknowledgements; References. 6 "My Peaceful Vagina Revolution:" A Theory of a Design1 HCI and Criticism; 2 Design Artifacts as Theory/ies; 3 A Theory of the Formoonsa Cup; 3.1 The Formoonsa Cup; 3.2 Seeing like a Hymen; 3.3 Seeing like a Taiwanese Menstrual Cup; 4 Seeing like a Critical Computing Researcher; 4.1 In What Way Did We Offer a "Theory" of the Formoonsa Cup?; 4.2 How Can Such a Theory Inform HCI?; References; "Ideation"; 7 Improv for Designers; 1 Introduction; 2 Design Practice; 3 Improvisation Practice; 4 Beyond Performance: Improvisation in Human Computer Interaction Design; 5 Approach. 6 Shared Practices of Improvisation and Design7 Collaboration; 8 Exploration; 9 Generation; 10 Experimentation; 11 Communication; 12 From Stage to Studio; 13 Guidelines for Adoption; 14 Limitations; 15 Conclusion; Acknowledgements; Appendix; References; 8 Playing with Provocations; 1 From Design-For to Design-With; 2 Three Approaches to Exploring Provocations with Participants; 2.1 Questionable Concepts; 2.2 Invisible Design; 2.3 Experience Design Theatre; 3 Reflections on Using Provocations in Participatory Design; 3.1 Balancing Technological and Social Imaginaries.
Series Title: Human-computer interaction series.
Other Titles: Funology.
Responsibility: Mark Blythe, Andrew Monk, editors.

Abstract:

New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also  Read more...

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/1045629780> # Funology 2 : from usability to enjoyment
    a schema:MediaObject, schema:CreativeWork, schema:Book ;
    library:oclcnum "1045629780" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/sz> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_hardware_general> ; # COMPUTERS--Hardware--General
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_information_technology> ; # COMPUTERS--Information Technology
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_computer_literacy> ; # COMPUTERS--Computer Literacy
    schema:about <http://dewey.info/class/004.019/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_data_processing> ; # COMPUTERS--Data Processing
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_machine_theory> ; # COMPUTERS--Machine Theory
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/interaction_design> ; # Interaction Design
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/educational_psychology> ; # Educational Psychology
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_reference> ; # COMPUTERS--Reference
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_computer_science> ; # COMPUTERS--Computer Science
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computer_science> ; # Computer Science
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/applied_science_multidisciplinary> ; # Applied Science, multidisciplinary
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/user_interfaces_and_human_computer_interaction> ; # User Interfaces and Human Computer Interaction
    schema:about <http://experiment.worldcat.org/entity/work/data/1047632917#Topic/human_computer_interaction> ; # Human-computer interaction
    schema:bookEdition "Second edition." ;
    schema:bookFormat schema:EBook ;
    schema:datePublished "2018" ;
    schema:description ""How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field."--"@en ;
    schema:description "Intro; PREFACE -- HOW TO USE THE SECOND EDITION; Contents; Contributors; Funology 2; 1 Funology 2: Critique, Ideation and Directions; 1 Methods and Techniques: Ideation; 2 Design Case Studies: Approaches and Directions; References; "Critique"; 2 The Thing and I (Summer of '17 Remix); 1 Introduction; 2 A First, Process-Oriented Model of User Experience; 3 A Second, Content-Oriented Model of User Experience; 3.1 Overview of the Model; 3.2 User Experience and Wellbeing; 3.3 On the Relationship Between Experience and Interaction; 3.4 Three Points for Discussion; 4 Conclusion."@en ;
    schema:editor <http://experiment.worldcat.org/entity/work/data/1047632917#Person/blythe_mark_a> ; # Mark A. Blythe
    schema:editor <http://experiment.worldcat.org/entity/work/data/1047632917#Person/monk_andrew> ; # Andrew Monk
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1047632917> ; # Funology.
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/1047632917#Series/human_computer_interaction_series> ; # Human-computer interaction series.
    schema:isSimilarTo <http://www.worldcat.org/oclc/52040778> ;
    schema:name "Funology 2 : from usability to enjoyment"@en ;
    schema:productID "1045629780" ;
    schema:url <https://0-link-springer-com.pugwash.lib.warwick.ac.uk/10.1007/978-3-319-68213-6> ;
    schema:url <https://link.springer.com/10.1007/978-3-319-68213-6> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1855098> ;
    schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=5471948> ;
    schema:url <http://dx.doi.org/10.1007/978-3-319-68213-6> ;
    schema:url <http://link.springer.com/10.1007/978-3-319-68213-6> ;
    schema:workExample <http://dx.doi.org/10.1007/978-3-319-68213-6> ;
    schema:workExample <http://worldcat.org/isbn/9783319682136> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/1045629780> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1047632917#Person/blythe_mark_a> # Mark A. Blythe
    a schema:Person ;
    schema:familyName "Blythe" ;
    schema:givenName "Mark A." ;
    schema:name "Mark A. Blythe" ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Person/monk_andrew> # Andrew Monk
    a schema:Person ;
    schema:familyName "Monk" ;
    schema:givenName "Andrew" ;
    schema:name "Andrew Monk" ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Series/human_computer_interaction_series> # Human-computer interaction series.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/1045629780> ; # Funology 2 : from usability to enjoyment
    schema:name "Human-computer interaction series." ;
    schema:name "Human-computer interaction series" ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/applied_science_multidisciplinary> # Applied Science, multidisciplinary
    a schema:Intangible ;
    schema:name "Applied Science, multidisciplinary"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_computer_literacy> # COMPUTERS--Computer Literacy
    a schema:Intangible ;
    schema:name "COMPUTERS--Computer Literacy"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_computer_science> # COMPUTERS--Computer Science
    a schema:Intangible ;
    schema:name "COMPUTERS--Computer Science"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_data_processing> # COMPUTERS--Data Processing
    a schema:Intangible ;
    schema:name "COMPUTERS--Data Processing"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_hardware_general> # COMPUTERS--Hardware--General
    a schema:Intangible ;
    schema:name "COMPUTERS--Hardware--General"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_information_technology> # COMPUTERS--Information Technology
    a schema:Intangible ;
    schema:name "COMPUTERS--Information Technology"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_machine_theory> # COMPUTERS--Machine Theory
    a schema:Intangible ;
    schema:name "COMPUTERS--Machine Theory"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/computers_reference> # COMPUTERS--Reference
    a schema:Intangible ;
    schema:name "COMPUTERS--Reference"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/educational_psychology> # Educational Psychology
    a schema:Intangible ;
    schema:name "Educational Psychology"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/human_computer_interaction> # Human-computer interaction
    a schema:Intangible ;
    schema:name "Human-computer interaction"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/interaction_design> # Interaction Design
    a schema:Intangible ;
    schema:name "Interaction Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1047632917#Topic/user_interfaces_and_human_computer_interaction> # User Interfaces and Human Computer Interaction
    a schema:Intangible ;
    schema:name "User Interfaces and Human Computer Interaction"@en ;
    .

<http://worldcat.org/entity/work/id/1047632917> # Funology.
    schema:name "Funology."@en ;
    .

<http://worldcat.org/isbn/9783319682136>
    a schema:ProductModel ;
    schema:isbn "331968213X" ;
    schema:isbn "9783319682136" ;
    .

<http://www.worldcat.org/oclc/52040778>
    a schema:CreativeWork ;
    rdfs:label "Funology." ;
    schema:description "Revision of:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/1045629780> ; # Funology 2 : from usability to enjoyment
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.