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Material Type: | Internet resource |
---|---|
Document Type: | Book, Internet Resource |
All Authors / Contributors: |
Jimmy Maher |
ISBN: | 9780262017206 0262017202 9780262535694 0262535696 |
OCLC Number: | 756767613 |
Description: | xii, 328 pages : illustrations ; 24 cm. |
Contents: | "The future is here" -- Boing -- Deluxe Paint -- SSG and Sculpt-Animate -- NewTek -- AmigaOS and ARexx -- The scene -- Cinemaware and Psygnosis -- The way the future was. |
Series Title: | Platform studies. |
Responsibility: | Jimmy Maher. |
Abstract:
"Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM) ... Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was ... the world’s first true multimedia personal computer. Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform ... in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing"--Publisher's description.
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