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Game after : a cultural study of video game afterlife

Author: Raiford Guins
Publisher: Cambridge, Massachusetts : MIT Press, [2014]
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of  Read more...
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Details

Document Type: Book
All Authors / Contributors: Raiford Guins
ISBN: 9780262019989 0262019981
OCLC Number: 844789683
Description: xiv, 355 pages : illustrations ; 24 cm
Contents: Foreword --
Acknowledgments --
Introduction: Persistent games: --
Ex-game --
Afterlife and the culture of materiality --
Where is history in game studies? --
Now boarding --
Museified: --
Object lessened? --
Artifact-activity --
Slips --
Iconic object --
2006_0102_04 --
Thinking Inside The (Archival) Box: --
Chronicled --
Era of collection --
Collection of no-things: Mr Higinbotham's oscilloscope of wonder --
After The Arcade: --
Unintentional monuments --
Curious cabinets --
Arcade projects: --
Behind the screen-or the totality of the thing --
eGameRevolution-or Space Invaders behind glass --
Videotopia: exhibit of the true history of video games-or itinerant antiques --
California extreme-the classic arcade game show-or another spin around the present --
American Classic Arcade Museum at Fun Spot-or welcome to the Musecade The International Arcade Museum-or online census project --
Remains of the game --
Thinking Outside The (Game Cartridge) Box: --
NRFB --
Container becomes content --
Cliff Spohn's evocative surfaces --
Landfill Legend: --
Classified --
Trashing E T --
E T as trash --
Memento Mori --
Postscript: Remains to be seen --
Game Saved: --
Restoration hardware --
Back to the fire buttons: vintage arcade superstore --
Supercade unbound: supercade collection --
Serving history: recreation of Tennis For Two --
Final walkthrough --
Appendix --
Notes --
Bibliography --
Index.
Responsibility: Raiford Guins.
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Abstract:

A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.  Read more...

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Throughout the book, Guins maintains both a lively, wry narrative of his quest for knowledge and a sharp, thorough grounding in game history, media theory, curation, and media archaeological Read more...

 
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Primary Entity

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