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Game audio with FMOD and Unity

Author: Ciarán Robinson
Publisher: New York, NY : Routledge, 2019. ©2019
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.
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Additional Physical Format: Online version:
Robinson, Ciarán.
Game audio with FMOD and Unity.
New York, NY : Routledge, 2019
(DLC) 2018053712
Document Type: Book
All Authors / Contributors: Ciarán Robinson
ISBN: 9781138315969 1138315966 9781138315976 1138315974
OCLC Number: 1065543317
Notes: Includes index.
Description: xii, 266 pages : illustrations ; 24 cm
Contents: Game engines --
Audio middleware --
Game audio vs TV & film sound --
Getting started with FMOD --
Looping --
2D vs 3D sound --
Getting started in Unity --
Level building in Unity --
Exploring the game environment --
Integrating FMOD and unity --
Interactive game objects --
Crate sounds --
Putting the S into FPS --
Changing footsteps --
The enemies shoot back --
Parameters --
Parameters 2 --
Bonus chapter parameters 2 --
Signal routing in FMOD --
FMOD effect plugins --
Ambience and transceivers --
Real-time mixing --
Snapshots --
The health system --
Game over man! --
Game music part 1 variation --
Game music part 2 parameter control --
Setting up Unity for music --
Mixing the game sidechains --
Optimising the game --
Building the game.
Responsibility: Ciarán Robinson.

Abstract:

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.

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