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Additional Physical Format: | Online version: Robinson, Ciarán. Game audio with FMOD and Unity. New York, NY : Routledge, 2019 (DLC) 2018053712 |
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Document Type: | Book |
All Authors / Contributors: |
Ciarán Robinson |
ISBN: | 9781138315969 1138315966 9781138315976 1138315974 |
OCLC Number: | 1065543317 |
Notes: | Includes index. |
Description: | xii, 266 pages : illustrations ; 24 cm |
Contents: | Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game. |
Responsibility: | Ciarán Robinson. |
Abstract:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game--back cover.
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