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Game audio with FMOD and Unity

Author: Ciarán Robinson
Publisher: New York, NY : Routledge, 2019.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Robinson, Ciarán, author.
Game audio with FMOD and Unity
New York, NY : Routledge, 2019
(DLC) 2018053387
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ciarán Robinson
ISBN: 0429850344 9780429850332 0429850336 9780429850325 0429850328 9780429850349 9780429455971 0429455976
OCLC Number: 1065544815
Notes: Includes index.
Description: 1 online resource
Contents: Game engines --
Audio middleware --
Game audio vs TV & film sound --
Getting started with FMOD --
Looping --
2D vs 3D sound --
Getting started in Unity --
Level building in Unity --
Exploring the game environment --
Integrating FMOD and unity --
Interactive game objects --
Crate sounds --
Putting the S into FPS --
Changing footsteps --
The enemies shoot back --
Parameters --
Parameters 2 --
Bonus chapter parameters 2 --
Signal routing in FMOD --
FMOD effect plugins --
Ambience and transceivers --
Real-time mixing --
Snapshots --
The health system --
Game over man! --
Game music part 1 variation --
Game music part 2 parameter control --
Setting up Unity for music --
Mixing the game sidechains --
Optimising the game --
Building the game.
Responsibility: Ciarán Robinson.

Abstract:

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

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