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Game design workshop : a playcentric approach to creating innovative games

Author: Tracy Fullerton
Publisher: Boca Raton, FL : CRC Press, [2019]
Edition/Format:   Print book : English : Fourth editionView all editions and formats
Summary:
"Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your  Read more...
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Document Type: Book
All Authors / Contributors: Tracy Fullerton
ISBN: 9781138098770 1138098779 9781138098800 1138098809
OCLC Number: 1028608271
Description: xxxiii, 522 pages : illustrations ; 24 cm
Contents: The role of the game designer --
The structure of games --
Working with formal elements --
Working with dramatic elements --
Working with system dynamics --
Conceptualization --
Prototyping --
Digital prototyping --
Playtesting --
Functionality, completeness, and balance --
Fun and accessibility --
Team structure --
Stages and methods of development --
Communicating your designs --
Understanding the new game industry --
Selling yourself and your ideas to the game industry.
Responsibility: Tracy Fullerton.

Abstract:

"Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition. Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design."--Back cover.

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